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synced 2026-08-15 15:51:12 +02:00
Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping.
The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
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@@ -52,7 +52,7 @@ int w_newImageData(lua_State *L)
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}
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// Case 2: File(Data).
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love::filesystem::FileData *data = love::filesystem::luax_getFileData(L, 1);
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love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
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ImageData *t = nullptr;
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luax_catchexcept(L,
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@@ -66,7 +66,7 @@ int w_newImageData(lua_State *L)
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int w_newCompressedData(lua_State *L)
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{
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love::filesystem::FileData *data = love::filesystem::luax_getFileData(L, 1);
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love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
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CompressedData *t = nullptr;
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luax_catchexcept(L,
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@@ -80,7 +80,7 @@ int w_newCompressedData(lua_State *L)
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int w_isCompressed(lua_State *L)
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{
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love::filesystem::FileData *data = love::filesystem::luax_getFileData(L, 1);
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love::filesystem::FileData *data = love::filesystem::luax_getfiledata(L, 1);
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bool compressed = instance->isCompressed(data);
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data->release();
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