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Added love.joystick.loadGamepadMappings (resolves issue #842), and Joystick:saveGamepadMapping.
The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
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@@ -37,7 +37,7 @@ namespace filesystem
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* so a matching release() is required!
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* May trigger a Lua error.
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**/
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FileData *luax_getFileData(lua_State *L, int idx);
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FileData *luax_getfiledata(lua_State *L, int idx);
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bool hack_setupWriteDirectory();
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int w_init(lua_State *L);
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