Changed function names of love.physics to match Box2D.

This commit is contained in:
rude
2009-08-04 23:05:49 +02:00
parent cc9a142a98
commit 797f536f05
22 changed files with 157 additions and 236 deletions
+10 -9
View File
@@ -37,14 +37,14 @@ namespace box2d
int _wrap_Body_getY(lua_State * L);
int _wrap_Body_getAngle(lua_State * L);
int _wrap_Body_getPosition(lua_State * L);
int _wrap_Body_getVelocity(lua_State * L);
int _wrap_Body_getLinearVelocity(lua_State * L);
int _wrap_Body_getWorldCenter(lua_State * L);
int _wrap_Body_getLocalCenter(lua_State * L);
int _wrap_Body_getSpin(lua_State * L);
int _wrap_Body_getAngularVelocity(lua_State * L);
int _wrap_Body_getMass(lua_State * L);
int _wrap_Body_getInertia(lua_State * L);
int _wrap_Body_getAngularDamping(lua_State * L);
int _wrap_Body_getDamping(lua_State * L);
int _wrap_Body_getLinearDamping(lua_State * L);
int _wrap_Body_applyImpulse(lua_State * L);
int _wrap_Body_applyTorque(lua_State * L);
int _wrap_Body_applyForce(lua_State * L);
@@ -52,26 +52,27 @@ namespace box2d
int _wrap_Body_setY(lua_State * L);
int _wrap_Body_setVelocity(lua_State * L);
int _wrap_Body_setAngle(lua_State * L);
int _wrap_Body_setSpin(lua_State * L);
int _wrap_Body_setAngularVelocity(lua_State * L);
int _wrap_Body_setPosition(lua_State * L);
int _wrap_Body_setMassFromShapes(lua_State * L);
int _wrap_Body_setMass(lua_State * L);
int _wrap_Body_setAngularDamping(lua_State * L);
int _wrap_Body_setDamping(lua_State * L);
int _wrap_Body_setLinearDamping(lua_State * L);
int _wrap_Body_getWorldPoint(lua_State * L);
int _wrap_Body_getWorldVector(lua_State * L);
int _wrap_Body_getLocalPoint(lua_State * L);
int _wrap_Body_getLocalVector(lua_State * L);
int _wrap_Body_getVelocityWorldPoint(lua_State * L);
int _wrap_Body_getVelocityLocalPoint(lua_State * L);
int _wrap_Body_getLinearVelocityFromWorldPoint(lua_State * L);
int _wrap_Body_getLinearVelocityFromLocalPoint(lua_State * L);
int _wrap_Body_isBullet(lua_State * L);
int _wrap_Body_setBullet(lua_State * L);
int _wrap_Body_isStatic(lua_State * L);
int _wrap_Body_isDynamic(lua_State * L);
int _wrap_Body_isFrozen(lua_State * L);
int _wrap_Body_isSleeping(lua_State * L);
int _wrap_Body_setAllowSleep(lua_State * L);
int _wrap_Body_setSleep(lua_State * L);
int _wrap_Body_setAllowSleeping(lua_State * L);
int _wrap_Body_putToSleep(lua_State * L);
int _wrap_Body_wakeUp(lua_State * L);
int wrap_Body_open(lua_State * L);
} // box2d