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vulkan: use sdl to dynamically load vulkan
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@@ -357,6 +357,7 @@ private:
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void endRenderPass();
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VkSampler createSampler(const SamplerState &samplerState);
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uint32_t vulkanApiVersion = VK_VERSION_1_0;
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VkInstance instance = VK_NULL_HANDLE;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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int requestedMsaa = 0;
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