Update to box2d 2.4.1

This commit is contained in:
Garrett Brown
2020-10-17 22:15:18 -04:00
parent 7d24beab90
commit 77f238767f
58 changed files with 879 additions and 367 deletions
+11 -10
View File
@@ -23,13 +23,14 @@
#ifndef B2_DISTANCE_H
#define B2_DISTANCE_H
#include "b2_api.h"
#include "b2_math.h"
class b2Shape;
/// A distance proxy is used by the GJK algorithm.
/// It encapsulates any shape.
struct b2DistanceProxy
struct B2_API b2DistanceProxy
{
b2DistanceProxy() : m_vertices(nullptr), m_count(0), m_radius(0.0f) {}
@@ -61,7 +62,7 @@ struct b2DistanceProxy
/// Used to warm start b2Distance.
/// Set count to zero on first call.
struct b2SimplexCache
struct B2_API b2SimplexCache
{
float metric; ///< length or area
uint16 count;
@@ -71,8 +72,8 @@ struct b2SimplexCache
/// Input for b2Distance.
/// You have to option to use the shape radii
/// in the computation. Even
struct b2DistanceInput
/// in the computation. Even
struct B2_API b2DistanceInput
{
b2DistanceProxy proxyA;
b2DistanceProxy proxyB;
@@ -82,7 +83,7 @@ struct b2DistanceInput
};
/// Output for b2Distance.
struct b2DistanceOutput
struct B2_API b2DistanceOutput
{
b2Vec2 pointA; ///< closest point on shapeA
b2Vec2 pointB; ///< closest point on shapeB
@@ -93,12 +94,12 @@ struct b2DistanceOutput
/// Compute the closest points between two shapes. Supports any combination of:
/// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
/// On the first call set b2SimplexCache.count to zero.
void b2Distance(b2DistanceOutput* output,
b2SimplexCache* cache,
B2_API void b2Distance(b2DistanceOutput* output,
b2SimplexCache* cache,
const b2DistanceInput* input);
/// Input parameters for b2ShapeCast
struct b2ShapeCastInput
struct B2_API b2ShapeCastInput
{
b2DistanceProxy proxyA;
b2DistanceProxy proxyB;
@@ -108,7 +109,7 @@ struct b2ShapeCastInput
};
/// Output results for b2ShapeCast
struct b2ShapeCastOutput
struct B2_API b2ShapeCastOutput
{
b2Vec2 point;
b2Vec2 normal;
@@ -118,7 +119,7 @@ struct b2ShapeCastOutput
/// Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction.
/// @returns true if hit, false if there is no hit or an initial overlap
bool b2ShapeCast(b2ShapeCastOutput* output, const b2ShapeCastInput* input);
B2_API bool b2ShapeCast(b2ShapeCastOutput* output, const b2ShapeCastInput* input);
//////////////////////////////////////////////////////////////////////////