graphics: move buffer:clear error checking to high level code

This commit is contained in:
Sasha Szpakowski
2024-01-02 11:13:31 -04:00
parent af840bb2cf
commit 77c5ea1d6b
8 changed files with 27 additions and 34 deletions
+1 -10
View File
@@ -222,17 +222,8 @@ bool Buffer::fill(size_t offset, size_t size, const void *data)
return true;
}}
void Buffer::clear(size_t offset, size_t size)
void Buffer::clearInternal(size_t offset, size_t size)
{ @autoreleasepool {
if (isImmutable())
throw love::Exception("Cannot clear an immutable Buffer.");
else if (isMapped())
throw love::Exception("Cannot clear a mapped Buffer.");
else if (offset + size > getSize())
throw love::Exception("The given offset and size parameters to clear() are not within the Buffer's size.");
else if (offset % 4 != 0 || size % 4 != 0)
throw love::Exception("clear() must be used with offset and size parameters that are multiples of 4 bytes.");
auto gfx = Graphics::getInstance();
auto encoder = gfx->useBlitEncoder();