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Fixed SpriteBatch:setBufferSize.
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@@ -233,7 +233,10 @@ void SpriteBatch::setBufferSize(int newsize)
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}
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// Copy as much of the old data into the new VertexBuffer as can fit.
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new_array_buf->fill(0, sizeof(Vertex) * 4 * std::min(newsize, size), old_data);
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{
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VertexBuffer::Bind bind(*new_array_buf);
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new_array_buf->fill(0, sizeof(Vertex) * 4 * std::min(newsize, size), old_data);
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}
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// We don't need to unmap the old VertexBuffer since we're deleting it.
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delete array_buf;
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