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Added the ability to use ASTC compressed textures, when the system supports them.
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/**
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* Copyright (c) 2006-2015 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_IMAGE_MAGPIE_ASTC_HANDLER_H
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#define LOVE_IMAGE_MAGPIE_ASTC_HANDLER_H
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#include "common/config.h"
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#include "CompressedFormatHandler.h"
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namespace love
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{
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namespace image
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{
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namespace magpie
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{
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/**
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* Handles simple .astc files (generated by ARM's astcenc tool) with compressed
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* ASTC data inside.
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**/
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class ASTCHandler : public CompressedFormatHandler
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{
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public:
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virtual ~ASTCHandler() {}
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// Implements CompressedFormatHandler.
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virtual bool canParse(const filesystem::FileData *data);
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virtual uint8 *parse(filesystem::FileData *filedata, std::vector<CompressedImageData::SubImage> &images, size_t &dataSize, CompressedImageData::Format &format, bool &sRGB);
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}; // ASTCHandler
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} // magpie
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} // image
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} // love
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#endif // LOVE_IMAGE_MAGPIE_ASTC_HANDLER_H
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