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synced 2026-08-16 16:20:42 +02:00
Fix various spelling mistakes (mostly in luasocket)
Thanks to Alexandre Detiste for reporting them
This commit is contained in:
@@ -465,7 +465,7 @@ T *luax_getmodule(lua_State *L, love::Type type)
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lua_getfield(L, -1, name);
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if (!lua_isuserdata(L, -1))
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luaL_error(L, "Tried to get nonexistant module %s.", name);
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luaL_error(L, "Tried to get nonexistent module %s.", name);
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Proxy *u = (Proxy *)lua_touserdata(L, -1);
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@@ -40,7 +40,7 @@ local function receiveheaders(sock, headers)
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while line ~= "" do
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-- get field-name and value
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name, value = socket.skip(2, string.find(line, "^(.-):%s*(.*)"))
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if not (name and value) then return nil, "malformed reponse headers" end
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if not (name and value) then return nil, "malformed response headers" end
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name = string.lower(name)
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-- get next line (value might be folded)
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line, err = sock:receive()
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@@ -67,7 +67,7 @@ socket.sourcet["http-chunked"] = function(sock, headers)
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dirty = function() return sock:dirty() end
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}, {
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__call = function()
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-- get chunk size, skip extention
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-- get chunk size, skip extension
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local line, err = sock:receive()
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if err then return nil, err end
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local size = base.tonumber(string.gsub(line, ";.*", ""), 16)
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@@ -241,7 +241,7 @@ local function adjustrequest(reqt)
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if nreqt.port == "" then nreqt.port = 80 end
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socket.try(nreqt.host and nreqt.host ~= "",
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"invalid host '" .. base.tostring(nreqt.host) .. "'")
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-- compute uri if user hasn't overriden
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-- compute uri if user hasn't overridden
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nreqt.uri = reqt.uri or adjusturi(nreqt)
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-- ajust host and port if there is a proxy
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nreqt.host, nreqt.port = adjustproxy(nreqt)
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@@ -222,7 +222,7 @@ local function adjust_headers(mesgt)
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lower["date"] = lower["date"] or
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os.date("!%a, %d %b %Y %H:%M:%S ") .. (mesgt.zone or ZONE)
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lower["x-mailer"] = lower["x-mailer"] or socket._VERSION
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-- this can't be overriden
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-- this can't be overridden
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lower["mime-version"] = "1.0"
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return lower
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end
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@@ -47,7 +47,7 @@ local function make_set(t)
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return s
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end
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-- these are allowed withing a path segment, along with alphanum
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-- these are allowed within a path segment, along with alphanum
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-- other characters must be escaped
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local segment_set = make_set {
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"-", "_", ".", "!", "~", "*", "'", "(",
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@@ -172,7 +172,7 @@ GLuint Shader::compileCode(ShaderStage stage, const std::string &code)
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void Shader::mapActiveUniforms()
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{
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// Built-in uniform locations default to -1 (nonexistant.)
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// Built-in uniform locations default to -1 (nonexistent.)
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for (int i = 0; i < int(BUILTIN_MAX_ENUM); i++)
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builtinUniforms[i] = -1;
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@@ -260,7 +260,7 @@ end
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local no_game_code = false
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-- This can't be overriden.
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-- This can't be overridden.
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function love.boot()
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-- This is absolutely needed.
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