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+80
-80
@@ -1,80 +1,80 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_WINDOW_WINDOW_H
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#define LOVE_WINDOW_WINDOW_H
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// STL
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#include <string>
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// LOVE
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#include "common/Module.h"
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#include <image/ImageData.h>
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namespace love
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{
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namespace window
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{
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class Window : public Module
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{
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public:
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struct WindowSize
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{
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int width;
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int height;
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};
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virtual ~Window();
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virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0;
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virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0;
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virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
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virtual WindowSize **getFullscreenSizes(int &n) = 0;
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virtual int getWidth() = 0;
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virtual int getHeight() = 0;
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virtual bool isCreated() = 0;
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virtual void setWindowTitle(std::string &title) = 0;
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virtual std::string getWindowTitle() = 0;
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virtual bool setIcon(love::image::ImageData *imgd) = 0;
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// default no-op implementation
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virtual void swapBuffers();
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virtual bool hasFocus() = 0;
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virtual void setMouseVisible(bool visible) = 0;
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virtual bool getMouseVisible() = 0;
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//virtual static Window *getSingleton() = 0;
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// No virtual statics, of course, but you are supposed to implement this static.
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protected:
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static Window *singleton;
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}; // Window
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} // window
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} // love
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#endif // LOVE_WINDOW_WINDOW_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_WINDOW_WINDOW_H
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#define LOVE_WINDOW_WINDOW_H
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// STL
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#include <string>
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// LOVE
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#include "common/Module.h"
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#include <image/ImageData.h>
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namespace love
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{
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namespace window
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{
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class Window : public Module
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{
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public:
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struct WindowSize
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{
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int width;
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int height;
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};
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virtual ~Window();
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virtual bool setWindow(int width = 800, int height = 600, bool fullscreen = false, bool vsync = true, int fsaa = 0) = 0;
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virtual void getWindow(int &width, int &height, bool &fullscreen, bool &vsync, int &fsaa) = 0;
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virtual bool checkWindowSize(int width, int height, bool fullscreen) = 0;
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virtual WindowSize **getFullscreenSizes(int &n) = 0;
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virtual int getWidth() = 0;
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virtual int getHeight() = 0;
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virtual bool isCreated() = 0;
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virtual void setWindowTitle(std::string &title) = 0;
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virtual std::string getWindowTitle() = 0;
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virtual bool setIcon(love::image::ImageData *imgd) = 0;
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// default no-op implementation
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virtual void swapBuffers();
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virtual bool hasFocus() = 0;
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virtual void setMouseVisible(bool visible) = 0;
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virtual bool getMouseVisible() = 0;
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//virtual static Window *getSingleton() = 0;
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// No virtual statics, of course, but you are supposed to implement this static.
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protected:
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static Window *singleton;
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}; // Window
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} // window
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} // love
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#endif // LOVE_WINDOW_WINDOW_H
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