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@@ -1,79 +1,79 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_SOUND_LULLABY_DECODER_H
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#define LOVE_SOUND_LULLABY_DECODER_H
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// LOVE
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#include "sound/Decoder.h"
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#include "filesystem/File.h"
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#include <string>
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namespace love
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{
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namespace sound
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{
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namespace lullaby
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{
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class Decoder : public love::sound::Decoder
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{
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public:
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Decoder(Data *data, const std::string &ext, int bufferSize);
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virtual ~Decoder();
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// Implement some of love::sound::Decoder, but allow subclasses
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// to override them.
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virtual void *getBuffer() const;
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virtual int getSize() const;
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virtual int getSampleRate() const;
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virtual bool isFinished();
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protected:
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// The encoded data. This should be replaced with buffered file
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// reads in the future.
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Data *data;
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// File extension.
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std::string ext;
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// When the decoder decodes data incrementally, it writes
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// this many bytes at a time (at most).
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int bufferSize;
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// The desired frequency of the samples. 44100, 22050, or 11025.
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int sampleRate;
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// Holds internal memory.
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void *buffer;
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// Set this to true when eof has been reached.
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bool eof;
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}; // Decoder
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} // lullaby
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} // sound
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} // love
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#endif // LOVE_SOUND_LULLABY_DECODER_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_SOUND_LULLABY_DECODER_H
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#define LOVE_SOUND_LULLABY_DECODER_H
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// LOVE
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#include "sound/Decoder.h"
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#include "filesystem/File.h"
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#include <string>
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namespace love
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{
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namespace sound
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{
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namespace lullaby
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{
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class Decoder : public love::sound::Decoder
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{
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public:
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Decoder(Data *data, const std::string &ext, int bufferSize);
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virtual ~Decoder();
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// Implement some of love::sound::Decoder, but allow subclasses
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// to override them.
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virtual void *getBuffer() const;
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virtual int getSize() const;
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virtual int getSampleRate() const;
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virtual bool isFinished();
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protected:
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// The encoded data. This should be replaced with buffered file
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// reads in the future.
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Data *data;
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// File extension.
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std::string ext;
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// When the decoder decodes data incrementally, it writes
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// this many bytes at a time (at most).
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int bufferSize;
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// The desired frequency of the samples. 44100, 22050, or 11025.
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int sampleRate;
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// Holds internal memory.
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void *buffer;
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// Set this to true when eof has been reached.
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bool eof;
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}; // Decoder
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} // lullaby
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} // sound
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} // love
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#endif // LOVE_SOUND_LULLABY_DECODER_H
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