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CRLF to LF
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@@ -1,64 +1,64 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
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#define LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
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// LOVE
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#include "common/config.h"
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#include "Physics.h"
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#define ASSERT_GUARD(A) try { A } catch (love::Exception & e) { return luaL_error(L, "%s", e.what()); }
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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int w_newWorld(lua_State *L);
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int w_newBody(lua_State *L);
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int w_newFixture(lua_State *L);
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int w_newCircleShape(lua_State *L);
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int w_newRectangleShape(lua_State *L);
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int w_newPolygonShape(lua_State *L);
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int w_newEdgeShape(lua_State *L);
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int w_newChainShape(lua_State *L);
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int w_newDistanceJoint(lua_State *L);
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int w_newMouseJoint(lua_State *L);
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int w_newRevoluteJoint(lua_State *L);
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int w_newPrismaticJoint(lua_State *L);
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int w_newPulleyJoint(lua_State *L);
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int w_newGearJoint(lua_State *L);
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int w_newFrictionJoint(lua_State *L);
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int w_newWeldJoint(lua_State *L);
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int w_newWheelJoint(lua_State *L);
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int w_newRopeJoint(lua_State *L);
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int w_getDistance(lua_State *L);
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int w_setMeter(lua_State *L);
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int w_getMeter(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State *L);
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
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#define LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
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// LOVE
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#include "common/config.h"
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#include "Physics.h"
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#define ASSERT_GUARD(A) try { A } catch (love::Exception & e) { return luaL_error(L, "%s", e.what()); }
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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int w_newWorld(lua_State *L);
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int w_newBody(lua_State *L);
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int w_newFixture(lua_State *L);
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int w_newCircleShape(lua_State *L);
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int w_newRectangleShape(lua_State *L);
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int w_newPolygonShape(lua_State *L);
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int w_newEdgeShape(lua_State *L);
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int w_newChainShape(lua_State *L);
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int w_newDistanceJoint(lua_State *L);
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int w_newMouseJoint(lua_State *L);
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int w_newRevoluteJoint(lua_State *L);
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int w_newPrismaticJoint(lua_State *L);
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int w_newPulleyJoint(lua_State *L);
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int w_newGearJoint(lua_State *L);
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int w_newFrictionJoint(lua_State *L);
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int w_newWeldJoint(lua_State *L);
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int w_newWheelJoint(lua_State *L);
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int w_newRopeJoint(lua_State *L);
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int w_getDistance(lua_State *L);
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int w_setMeter(lua_State *L);
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int w_getMeter(lua_State *L);
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extern "C" LOVE_EXPORT int luaopen_love_physics(lua_State *L);
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_WRAP_PHYSICS_H
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