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https://github.com/love2d/love.git
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@@ -1,69 +1,69 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
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#define LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
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// LOVE
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#include "common/runtime.h"
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#include "Fixture.h"
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#include "wrap_Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Fixture *luax_checkfixture(lua_State *L, int idx);
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int w_Fixture_getType(lua_State *L);
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int w_Fixture_setFriction(lua_State *L);
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int w_Fixture_setRestitution(lua_State *L);
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int w_Fixture_setDensity(lua_State *L);
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int w_Fixture_setSensor(lua_State *L);
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int w_Fixture_getFriction(lua_State *L);
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int w_Fixture_getRestitution(lua_State *L);
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int w_Fixture_getDensity(lua_State *L);
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int w_Fixture_isSensor(lua_State *L);
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int w_Fixture_getBody(lua_State *L);
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int w_Fixture_getShape(lua_State *L);
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int w_Fixture_testPoint(lua_State *L);
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int w_Fixture_rayCast(lua_State *L);
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int w_Fixture_setFilterData(lua_State *L);
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int w_Fixture_getFilterData(lua_State *L);
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int w_Fixture_setCategory(lua_State *L);
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int w_Fixture_getCategory(lua_State *L);
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int w_Fixture_setMask(lua_State *L);
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int w_Fixture_getMask(lua_State *L);
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int w_Fixture_setUserData(lua_State *L);
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int w_Fixture_getUserData(lua_State *L);
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int w_Fixture_getBoundingBox(lua_State *L);
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int w_Fixture_getMassData(lua_State *L);
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int w_Fixture_getGroupIndex(lua_State *L);
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int w_Fixture_setGroupIndex(lua_State *L);
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int w_Fixture_destroy(lua_State *L);
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extern "C" int luaopen_fixture(lua_State *L);
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
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#define LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
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// LOVE
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#include "common/runtime.h"
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#include "Fixture.h"
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#include "wrap_Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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Fixture *luax_checkfixture(lua_State *L, int idx);
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int w_Fixture_getType(lua_State *L);
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int w_Fixture_setFriction(lua_State *L);
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int w_Fixture_setRestitution(lua_State *L);
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int w_Fixture_setDensity(lua_State *L);
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int w_Fixture_setSensor(lua_State *L);
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int w_Fixture_getFriction(lua_State *L);
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int w_Fixture_getRestitution(lua_State *L);
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int w_Fixture_getDensity(lua_State *L);
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int w_Fixture_isSensor(lua_State *L);
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int w_Fixture_getBody(lua_State *L);
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int w_Fixture_getShape(lua_State *L);
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int w_Fixture_testPoint(lua_State *L);
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int w_Fixture_rayCast(lua_State *L);
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int w_Fixture_setFilterData(lua_State *L);
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int w_Fixture_getFilterData(lua_State *L);
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int w_Fixture_setCategory(lua_State *L);
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int w_Fixture_getCategory(lua_State *L);
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int w_Fixture_setMask(lua_State *L);
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int w_Fixture_getMask(lua_State *L);
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int w_Fixture_setUserData(lua_State *L);
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int w_Fixture_getUserData(lua_State *L);
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int w_Fixture_getBoundingBox(lua_State *L);
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int w_Fixture_getMassData(lua_State *L);
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int w_Fixture_getGroupIndex(lua_State *L);
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int w_Fixture_setGroupIndex(lua_State *L);
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int w_Fixture_destroy(lua_State *L);
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extern "C" int luaopen_fixture(lua_State *L);
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} // box2d
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} // physics
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} // love
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#endif // LOVE_PHYSICS_BOX2D_WRAP_FIXTURE_H
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