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@@ -1,131 +1,131 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_ChainShape.h"
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#include "wrap_Physics.h"
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#include "Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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ChainShape *luax_checkchainshape(lua_State *L, int idx)
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{
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return luax_checktype<ChainShape>(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T);
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}
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int w_ChainShape_setNextVertex(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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c->setNextVertex(x, y);
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return 0;
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}
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int w_ChainShape_setPrevVertex(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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c->setPrevVertex(x, y);
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return 0;
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}
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int w_ChainShape_getChildCount(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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lua_pushinteger(L, c->getChildCount());
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return 1;
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}
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int w_ChainShape_getChildEdge(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
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EdgeShape *e = c->getChildEdge(index);
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luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
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return 1;
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}
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int w_ChainShape_getVertexCount(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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int count = c->getVertexCount();
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lua_pushinteger(L, count);
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return 1;
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}
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int w_ChainShape_getPoint(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
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b2Vec2 v;
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ASSERT_GUARD(v = c->getPoint(index);)
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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return 2;
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}
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int w_ChainShape_getPoints(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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const b2Vec2 *verts = c->getPoints();
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int count = c->getVertexCount();
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for (int i = 0; i < count; i++)
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{
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b2Vec2 v = Physics::scaleUp(verts[i]);
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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}
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return count*2;
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}
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static const luaL_Reg functions[] =
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{
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{ "setNextVertex", w_ChainShape_setNextVertex },
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{ "setPrevVertex", w_ChainShape_setPrevVertex },
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{ "getChildCount", w_ChainShape_getChildCount },
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{ "getChildEdge", w_ChainShape_getChildEdge },
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{ "getVertexCount", w_ChainShape_getVertexCount },
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{ "getPoint", w_ChainShape_getPoint },
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{ "getPoints", w_ChainShape_getPoints },
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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{ "getChildCount", w_Shape_getChildCount },
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{ "testPoint", w_Shape_testPoint },
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ 0, 0 }
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};
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extern "C" int luaopen_chainshape(lua_State *L)
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{
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return luax_register_type(L, "ChainShape", functions);
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}
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} // box2d
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} // physics
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} // love
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_ChainShape.h"
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#include "wrap_Physics.h"
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#include "Physics.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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ChainShape *luax_checkchainshape(lua_State *L, int idx)
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{
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return luax_checktype<ChainShape>(L, idx, "ChainShape", PHYSICS_CHAIN_SHAPE_T);
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}
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int w_ChainShape_setNextVertex(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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c->setNextVertex(x, y);
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return 0;
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}
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int w_ChainShape_setPrevVertex(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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float x = (float)luaL_checknumber(L, 2);
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float y = (float)luaL_checknumber(L, 3);
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c->setPrevVertex(x, y);
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return 0;
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}
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int w_ChainShape_getChildCount(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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lua_pushinteger(L, c->getChildCount());
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return 1;
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}
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int w_ChainShape_getChildEdge(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
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EdgeShape *e = c->getChildEdge(index);
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luax_newtype(L, "EdgeShape", PHYSICS_EDGE_SHAPE_T, e);
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return 1;
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}
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int w_ChainShape_getVertexCount(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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int count = c->getVertexCount();
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lua_pushinteger(L, count);
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return 1;
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}
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int w_ChainShape_getPoint(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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int index = luaL_checkint(L, 2) - 1; // Convert from 1-based index
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b2Vec2 v;
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ASSERT_GUARD(v = c->getPoint(index);)
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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return 2;
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}
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int w_ChainShape_getPoints(lua_State *L)
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{
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ChainShape *c = luax_checkchainshape(L, 1);
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const b2Vec2 *verts = c->getPoints();
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int count = c->getVertexCount();
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for (int i = 0; i < count; i++)
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{
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b2Vec2 v = Physics::scaleUp(verts[i]);
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lua_pushnumber(L, v.x);
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lua_pushnumber(L, v.y);
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}
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return count*2;
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}
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static const luaL_Reg functions[] =
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{
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{ "setNextVertex", w_ChainShape_setNextVertex },
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{ "setPrevVertex", w_ChainShape_setPrevVertex },
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{ "getChildCount", w_ChainShape_getChildCount },
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{ "getChildEdge", w_ChainShape_getChildEdge },
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{ "getVertexCount", w_ChainShape_getVertexCount },
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{ "getPoint", w_ChainShape_getPoint },
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{ "getPoints", w_ChainShape_getPoints },
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// From Shape.
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{ "getType", w_Shape_getType },
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{ "getRadius", w_Shape_getRadius },
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{ "getChildCount", w_Shape_getChildCount },
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{ "testPoint", w_Shape_testPoint },
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ 0, 0 }
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};
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extern "C" int luaopen_chainshape(lua_State *L)
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{
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return luax_register_type(L, "ChainShape", functions);
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}
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} // box2d
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} // physics
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} // love
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