CRLF to LF

This commit is contained in:
Bart van Strien
2012-07-04 14:40:24 +02:00
parent a970f1df97
commit 7793e7f02f
414 changed files with 94042 additions and 94042 deletions
+74 -74
View File
@@ -1,74 +1,74 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "WeldJoint.h"
#include "common/math.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
: Joint(body1, body2)
, joint(NULL)
{
b2WeldJointDef def;
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)));
def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
def.collideConnected = collideConnected;
joint = (b2WeldJoint *)createJoint(&def);
}
WeldJoint::~WeldJoint()
{
}
void WeldJoint::setFrequency(float hz)
{
joint->SetFrequency(hz);
}
float WeldJoint::getFrequency() const
{
return joint->GetFrequency();
}
void WeldJoint::setDampingRatio(float d)
{
joint->SetDampingRatio(d);
}
float WeldJoint::getDampingRatio() const
{
return joint->GetDampingRatio();
}
} // box2d
} // physics
} // love
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "WeldJoint.h"
#include "common/math.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected)
: Joint(body1, body2)
, joint(NULL)
{
b2WeldJointDef def;
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA)));
def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB)));
def.collideConnected = collideConnected;
joint = (b2WeldJoint *)createJoint(&def);
}
WeldJoint::~WeldJoint()
{
}
void WeldJoint::setFrequency(float hz)
{
joint->SetFrequency(hz);
}
float WeldJoint::getFrequency() const
{
return joint->GetFrequency();
}
void WeldJoint::setDampingRatio(float d)
{
joint->SetDampingRatio(d);
}
float WeldJoint::getDampingRatio() const
{
return joint->GetDampingRatio();
}
} // box2d
} // physics
} // love