mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
CRLF to LF
This commit is contained in:
@@ -1,140 +1,140 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2012 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "RevoluteJoint.h"
|
||||
|
||||
#include "common/math.h"
|
||||
|
||||
// Module
|
||||
#include "Body.h"
|
||||
#include "World.h"
|
||||
#include "Physics.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
|
||||
RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
|
||||
: Joint(body1, body2)
|
||||
, joint(NULL)
|
||||
{
|
||||
b2RevoluteJointDef def;
|
||||
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y)));
|
||||
def.collideConnected = collideConnected;
|
||||
joint = (b2RevoluteJoint *)createJoint(&def);
|
||||
}
|
||||
|
||||
RevoluteJoint::~RevoluteJoint()
|
||||
{
|
||||
}
|
||||
|
||||
float RevoluteJoint::getJointAngle() const
|
||||
{
|
||||
return joint->GetJointAngle();
|
||||
}
|
||||
|
||||
float RevoluteJoint::getJointSpeed() const
|
||||
{
|
||||
return joint->GetJointSpeed();
|
||||
}
|
||||
|
||||
void RevoluteJoint::enableMotor(bool motor)
|
||||
{
|
||||
return joint->EnableMotor(motor);
|
||||
}
|
||||
|
||||
bool RevoluteJoint::isMotorEnabled() const
|
||||
{
|
||||
return joint->IsMotorEnabled();
|
||||
}
|
||||
|
||||
void RevoluteJoint::setMaxMotorTorque(float torque)
|
||||
{
|
||||
joint->SetMaxMotorTorque(Physics::scaleDown(Physics::scaleDown(torque)));
|
||||
}
|
||||
|
||||
void RevoluteJoint::setMotorSpeed(float speed)
|
||||
{
|
||||
joint->SetMotorSpeed(speed);
|
||||
}
|
||||
|
||||
float RevoluteJoint::getMotorSpeed() const
|
||||
{
|
||||
return joint->GetMotorSpeed();
|
||||
}
|
||||
|
||||
float RevoluteJoint::getMotorTorque(float inv_dt) const
|
||||
{
|
||||
return Physics::scaleUp(Physics::scaleUp(joint->GetMotorTorque(inv_dt)));
|
||||
}
|
||||
|
||||
float RevoluteJoint::getMaxMotorTorque() const
|
||||
{
|
||||
return Physics::scaleUp(Physics::scaleUp(joint->GetMaxMotorTorque()));
|
||||
}
|
||||
|
||||
void RevoluteJoint::enableLimit(bool limit)
|
||||
{
|
||||
joint->EnableLimit(limit);
|
||||
}
|
||||
|
||||
bool RevoluteJoint::isLimitEnabled() const
|
||||
{
|
||||
return joint->IsLimitEnabled();
|
||||
}
|
||||
|
||||
void RevoluteJoint::setUpperLimit(float limit)
|
||||
{
|
||||
joint->SetLimits(joint->GetLowerLimit(), limit);
|
||||
}
|
||||
|
||||
void RevoluteJoint::setLowerLimit(float limit)
|
||||
{
|
||||
joint->SetLimits(limit, joint->GetUpperLimit());
|
||||
}
|
||||
|
||||
void RevoluteJoint::setLimits(float lower, float upper)
|
||||
{
|
||||
joint->SetLimits(lower, upper);
|
||||
}
|
||||
|
||||
float RevoluteJoint::getLowerLimit() const
|
||||
{
|
||||
return joint->GetLowerLimit();
|
||||
}
|
||||
|
||||
float RevoluteJoint::getUpperLimit() const
|
||||
{
|
||||
return joint->GetUpperLimit();
|
||||
}
|
||||
|
||||
int RevoluteJoint::getLimits(lua_State *L)
|
||||
{
|
||||
lua_pushnumber(L, joint->GetLowerLimit());
|
||||
lua_pushnumber(L, joint->GetUpperLimit());
|
||||
return 2;
|
||||
}
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2012 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "RevoluteJoint.h"
|
||||
|
||||
#include "common/math.h"
|
||||
|
||||
// Module
|
||||
#include "Body.h"
|
||||
#include "World.h"
|
||||
#include "Physics.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
|
||||
RevoluteJoint::RevoluteJoint(Body *body1, Body *body2, float x, float y, bool collideConnected)
|
||||
: Joint(body1, body2)
|
||||
, joint(NULL)
|
||||
{
|
||||
b2RevoluteJointDef def;
|
||||
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y)));
|
||||
def.collideConnected = collideConnected;
|
||||
joint = (b2RevoluteJoint *)createJoint(&def);
|
||||
}
|
||||
|
||||
RevoluteJoint::~RevoluteJoint()
|
||||
{
|
||||
}
|
||||
|
||||
float RevoluteJoint::getJointAngle() const
|
||||
{
|
||||
return joint->GetJointAngle();
|
||||
}
|
||||
|
||||
float RevoluteJoint::getJointSpeed() const
|
||||
{
|
||||
return joint->GetJointSpeed();
|
||||
}
|
||||
|
||||
void RevoluteJoint::enableMotor(bool motor)
|
||||
{
|
||||
return joint->EnableMotor(motor);
|
||||
}
|
||||
|
||||
bool RevoluteJoint::isMotorEnabled() const
|
||||
{
|
||||
return joint->IsMotorEnabled();
|
||||
}
|
||||
|
||||
void RevoluteJoint::setMaxMotorTorque(float torque)
|
||||
{
|
||||
joint->SetMaxMotorTorque(Physics::scaleDown(Physics::scaleDown(torque)));
|
||||
}
|
||||
|
||||
void RevoluteJoint::setMotorSpeed(float speed)
|
||||
{
|
||||
joint->SetMotorSpeed(speed);
|
||||
}
|
||||
|
||||
float RevoluteJoint::getMotorSpeed() const
|
||||
{
|
||||
return joint->GetMotorSpeed();
|
||||
}
|
||||
|
||||
float RevoluteJoint::getMotorTorque(float inv_dt) const
|
||||
{
|
||||
return Physics::scaleUp(Physics::scaleUp(joint->GetMotorTorque(inv_dt)));
|
||||
}
|
||||
|
||||
float RevoluteJoint::getMaxMotorTorque() const
|
||||
{
|
||||
return Physics::scaleUp(Physics::scaleUp(joint->GetMaxMotorTorque()));
|
||||
}
|
||||
|
||||
void RevoluteJoint::enableLimit(bool limit)
|
||||
{
|
||||
joint->EnableLimit(limit);
|
||||
}
|
||||
|
||||
bool RevoluteJoint::isLimitEnabled() const
|
||||
{
|
||||
return joint->IsLimitEnabled();
|
||||
}
|
||||
|
||||
void RevoluteJoint::setUpperLimit(float limit)
|
||||
{
|
||||
joint->SetLimits(joint->GetLowerLimit(), limit);
|
||||
}
|
||||
|
||||
void RevoluteJoint::setLowerLimit(float limit)
|
||||
{
|
||||
joint->SetLimits(limit, joint->GetUpperLimit());
|
||||
}
|
||||
|
||||
void RevoluteJoint::setLimits(float lower, float upper)
|
||||
{
|
||||
joint->SetLimits(lower, upper);
|
||||
}
|
||||
|
||||
float RevoluteJoint::getLowerLimit() const
|
||||
{
|
||||
return joint->GetLowerLimit();
|
||||
}
|
||||
|
||||
float RevoluteJoint::getUpperLimit() const
|
||||
{
|
||||
return joint->GetUpperLimit();
|
||||
}
|
||||
|
||||
int RevoluteJoint::getLimits(lua_State *L)
|
||||
{
|
||||
lua_pushnumber(L, joint->GetLowerLimit());
|
||||
lua_pushnumber(L, joint->GetUpperLimit());
|
||||
return 2;
|
||||
}
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
|
||||
Reference in New Issue
Block a user