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@@ -1,325 +1,325 @@
|
||||
/**
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||||
* Copyright (c) 2006-2012 LOVE Development Team
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||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
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||||
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||||
#include "Fixture.h"
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||||
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||||
// Module
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||||
#include "Body.h"
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#include "World.h"
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#include "Physics.h"
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#include "common/Memoizer.h"
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||||
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||||
// STD
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||||
#include <bitset>
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||||
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||||
namespace love
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||||
{
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||||
namespace physics
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{
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namespace box2d
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||||
{
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||||
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||||
Fixture::Fixture(Body *body, Shape *shape, float density)
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||||
: body(body)
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||||
, fixture(NULL)
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||||
{
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||||
data = new fixtureudata();
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||||
data->ref = 0;
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||||
b2FixtureDef def;
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||||
def.shape = shape->shape;
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||||
def.userData = (void *)data;
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||||
def.density = density;
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||||
fixture = body->body->CreateFixture(&def);
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||||
this->retain();
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Memoizer::add(fixture, this);
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||||
}
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||||
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||||
Fixture::Fixture(b2Fixture *f)
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||||
: fixture(f)
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||||
{
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data = (fixtureudata *)f->GetUserData();
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||||
body = (Body *)Memoizer::find(f->GetBody());
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||||
if (!body)
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||||
body = new Body(f->GetBody());
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||||
this->retain();
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||||
Memoizer::add(fixture, this);
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||||
}
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||||
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||||
Fixture::~Fixture()
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||||
{
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||||
if (data->ref != 0)
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delete data->ref;
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||||
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||||
delete data;
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||||
data = NULL;
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||||
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||||
fixture = NULL;
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||||
}
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||||
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||||
Shape::Type Fixture::getType() const
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||||
{
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||||
return Shape(fixture->GetShape()).getType();
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||||
}
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||||
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||||
void Fixture::setFriction(float friction)
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||||
{
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fixture->SetFriction(friction);
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||||
}
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||||
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||||
void Fixture::setRestitution(float restitution)
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||||
{
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fixture->SetRestitution(restitution);
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||||
}
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||||
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||||
void Fixture::setDensity(float density)
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||||
{
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fixture->SetDensity(density);
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||||
}
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||||
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||||
void Fixture::setSensor(bool sensor)
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||||
{
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||||
fixture->SetSensor(sensor);
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||||
}
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||||
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||||
float Fixture::getFriction() const
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||||
{
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||||
return fixture->GetFriction();
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||||
}
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||||
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||||
float Fixture::getRestitution() const
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||||
{
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return fixture->GetRestitution();
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||||
}
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||||
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||||
float Fixture::getDensity() const
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||||
{
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||||
return fixture->GetDensity();
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||||
}
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||||
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||||
bool Fixture::isSensor() const
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||||
{
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||||
return fixture->IsSensor();
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||||
}
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||||
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||||
Body *Fixture::getBody() const
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||||
{
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||||
return body;
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||||
}
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||||
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||||
Shape *Fixture::getShape() const
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||||
{
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||||
if (!fixture->GetShape())
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||||
return NULL;
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||||
|
||||
return new Shape(fixture->GetShape(), false);
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||||
}
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||||
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||||
bool Fixture::isValid() const
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||||
{
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||||
return fixture != 0;
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||||
}
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||||
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||||
void Fixture::setFilterData(int *v)
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||||
{
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||||
b2Filter f;
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||||
f.categoryBits = (unsigned short)v[0];
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||||
f.maskBits = (unsigned short)v[1];
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||||
f.groupIndex = v[2];
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||||
fixture->SetFilterData(f);
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||||
}
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||||
|
||||
void Fixture::getFilterData(int *v)
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||||
{
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||||
b2Filter f = fixture->GetFilterData();
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||||
v[0] = (int)f.categoryBits;
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||||
v[1] = (int)f.maskBits;
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||||
v[2] = f.groupIndex;
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||||
}
|
||||
|
||||
int Fixture::setCategory(lua_State *L)
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||||
{
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||||
b2Filter f = fixture->GetFilterData();
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||||
f.categoryBits = (uint16)getBits(L);
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||||
fixture->SetFilterData(f);
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||||
return 0;
|
||||
}
|
||||
|
||||
int Fixture::setMask(lua_State *L)
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||||
{
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||||
b2Filter f = fixture->GetFilterData();
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||||
f.maskBits = ~(uint16)getBits(L);
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||||
fixture->SetFilterData(f);
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||||
return 0;
|
||||
}
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||||
|
||||
void Fixture::setGroupIndex(int index)
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||||
{
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||||
b2Filter f = fixture->GetFilterData();
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||||
f.groupIndex = (uint16)index;
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||||
fixture->SetFilterData(f);
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||||
}
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||||
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||||
int Fixture::getGroupIndex() const
|
||||
{
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||||
b2Filter f = fixture->GetFilterData();
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||||
return f.groupIndex;
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||||
}
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||||
|
||||
int Fixture::getCategory(lua_State *L)
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||||
{
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||||
return pushBits(L, fixture->GetFilterData().categoryBits);
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||||
}
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||||
|
||||
int Fixture::getMask(lua_State *L)
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||||
{
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||||
return pushBits(L, ~(fixture->GetFilterData().maskBits));
|
||||
}
|
||||
|
||||
uint16 Fixture::getBits(lua_State *L)
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||||
{
|
||||
// Get number of args.
|
||||
int argc = lua_gettop(L);
|
||||
|
||||
// The new bitset.
|
||||
std::bitset<16> b;
|
||||
|
||||
for (int i = 1; i<=argc; i++)
|
||||
{
|
||||
size_t bpos = (size_t)(lua_tointeger(L, i)-1);
|
||||
if (bpos >= 16)
|
||||
return luaL_error(L, "Values must be in range 1-16.");
|
||||
b.set(bpos, true);
|
||||
}
|
||||
|
||||
return (uint16)b.to_ulong();
|
||||
}
|
||||
|
||||
int Fixture::pushBits(lua_State *L, uint16 bits)
|
||||
{
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||||
// Create a bitset.
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||||
std::bitset<16> b((int)bits);
|
||||
|
||||
// Push all set bits.
|
||||
for (int i = 0; i<16; i++)
|
||||
if (b.test(i))
|
||||
lua_pushinteger(L, i+1);
|
||||
|
||||
// Count number of set bits.
|
||||
return (int)b.count();
|
||||
}
|
||||
|
||||
int Fixture::setUserData(lua_State *L)
|
||||
{
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||||
love::luax_assert_argc(L, 1, 1);
|
||||
|
||||
if (data->ref != 0)
|
||||
{
|
||||
delete data->ref;
|
||||
data->ref = 0;
|
||||
}
|
||||
|
||||
data->ref = new Reference(L);
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||||
return 0;
|
||||
}
|
||||
|
||||
int Fixture::getUserData(lua_State *L)
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||||
{
|
||||
love::luax_assert_argc(L, 0, 0);
|
||||
if (data->ref != 0)
|
||||
data->ref->push();
|
||||
else
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||||
lua_pushnil(L);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool Fixture::testPoint(float x, float y) const
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||||
{
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||||
return fixture->TestPoint(Physics::scaleDown(b2Vec2(x, y)));
|
||||
}
|
||||
|
||||
int Fixture::rayCast(lua_State *L) const
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||||
{
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||||
float p1x = Physics::scaleDown((float)luaL_checknumber(L, 1));
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||||
float p1y = Physics::scaleDown((float)luaL_checknumber(L, 2));
|
||||
float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3));
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||||
float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4));
|
||||
float maxFraction = (float)luaL_checknumber(L, 5);
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||||
int childIndex = (int)luaL_optint(L, 6, 1) - 1; // Convert from 1-based index
|
||||
b2RayCastInput input;
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||||
input.p1.Set(p1x, p1y);
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||||
input.p2.Set(p2x, p2y);
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||||
input.maxFraction = maxFraction;
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||||
b2RayCastOutput output;
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||||
if (!fixture->RayCast(&output, input, childIndex))
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||||
return 0; // Nothing hit.
|
||||
lua_pushnumber(L, output.normal.x);
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||||
lua_pushnumber(L, output.normal.y);
|
||||
lua_pushnumber(L, output.fraction);
|
||||
return 3;
|
||||
}
|
||||
|
||||
int Fixture::getBoundingBox(lua_State *L) const
|
||||
{
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||||
int childIndex = (int)luaL_optint(L, 1, 1) - 1; // Convert from 1-based index
|
||||
b2AABB box = fixture->GetAABB(childIndex);
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||||
box = Physics::scaleUp(box);
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||||
lua_pushnumber(L, box.lowerBound.x);
|
||||
lua_pushnumber(L, box.lowerBound.y);
|
||||
lua_pushnumber(L, box.upperBound.x);
|
||||
lua_pushnumber(L, box.upperBound.y);
|
||||
return 4;
|
||||
}
|
||||
|
||||
int Fixture::getMassData(lua_State *L) const
|
||||
{
|
||||
b2MassData data;
|
||||
fixture->GetMassData(&data);
|
||||
b2Vec2 center = Physics::scaleUp(data.center);
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||||
lua_pushnumber(L, center.x);
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||||
lua_pushnumber(L, center.y);
|
||||
lua_pushnumber(L, data.mass);
|
||||
lua_pushnumber(L, data.I);
|
||||
return 4;
|
||||
}
|
||||
|
||||
void Fixture::destroy(bool implicit)
|
||||
{
|
||||
if (body->world->world->IsLocked())
|
||||
{
|
||||
// Called during time step. Save reference for destruction afterwards.
|
||||
this->retain();
|
||||
body->world->destructFixtures.push_back(this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!implicit && fixture != 0)
|
||||
body->body->DestroyFixture(fixture);
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||||
Memoizer::remove(fixture);
|
||||
fixture = NULL;
|
||||
|
||||
// Box2D fixture destroyed. Release its reference to the love Fixture.
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||||
this->release();
|
||||
}
|
||||
|
||||
} // box2d
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||||
} // physics
|
||||
} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2012 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Fixture.h"
|
||||
|
||||
// Module
|
||||
#include "Body.h"
|
||||
#include "World.h"
|
||||
#include "Physics.h"
|
||||
|
||||
#include "common/Memoizer.h"
|
||||
|
||||
// STD
|
||||
#include <bitset>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace physics
|
||||
{
|
||||
namespace box2d
|
||||
{
|
||||
|
||||
Fixture::Fixture(Body *body, Shape *shape, float density)
|
||||
: body(body)
|
||||
, fixture(NULL)
|
||||
{
|
||||
data = new fixtureudata();
|
||||
data->ref = 0;
|
||||
b2FixtureDef def;
|
||||
def.shape = shape->shape;
|
||||
def.userData = (void *)data;
|
||||
def.density = density;
|
||||
fixture = body->body->CreateFixture(&def);
|
||||
this->retain();
|
||||
Memoizer::add(fixture, this);
|
||||
}
|
||||
|
||||
Fixture::Fixture(b2Fixture *f)
|
||||
: fixture(f)
|
||||
{
|
||||
data = (fixtureudata *)f->GetUserData();
|
||||
body = (Body *)Memoizer::find(f->GetBody());
|
||||
if (!body)
|
||||
body = new Body(f->GetBody());
|
||||
this->retain();
|
||||
Memoizer::add(fixture, this);
|
||||
}
|
||||
|
||||
Fixture::~Fixture()
|
||||
{
|
||||
if (data->ref != 0)
|
||||
delete data->ref;
|
||||
|
||||
delete data;
|
||||
data = NULL;
|
||||
|
||||
fixture = NULL;
|
||||
}
|
||||
|
||||
Shape::Type Fixture::getType() const
|
||||
{
|
||||
return Shape(fixture->GetShape()).getType();
|
||||
}
|
||||
|
||||
void Fixture::setFriction(float friction)
|
||||
{
|
||||
fixture->SetFriction(friction);
|
||||
}
|
||||
|
||||
void Fixture::setRestitution(float restitution)
|
||||
{
|
||||
fixture->SetRestitution(restitution);
|
||||
}
|
||||
|
||||
void Fixture::setDensity(float density)
|
||||
{
|
||||
fixture->SetDensity(density);
|
||||
}
|
||||
|
||||
void Fixture::setSensor(bool sensor)
|
||||
{
|
||||
fixture->SetSensor(sensor);
|
||||
}
|
||||
|
||||
float Fixture::getFriction() const
|
||||
{
|
||||
return fixture->GetFriction();
|
||||
}
|
||||
|
||||
float Fixture::getRestitution() const
|
||||
{
|
||||
return fixture->GetRestitution();
|
||||
}
|
||||
|
||||
float Fixture::getDensity() const
|
||||
{
|
||||
return fixture->GetDensity();
|
||||
}
|
||||
|
||||
bool Fixture::isSensor() const
|
||||
{
|
||||
return fixture->IsSensor();
|
||||
}
|
||||
|
||||
Body *Fixture::getBody() const
|
||||
{
|
||||
return body;
|
||||
}
|
||||
|
||||
Shape *Fixture::getShape() const
|
||||
{
|
||||
if (!fixture->GetShape())
|
||||
return NULL;
|
||||
|
||||
return new Shape(fixture->GetShape(), false);
|
||||
}
|
||||
|
||||
bool Fixture::isValid() const
|
||||
{
|
||||
return fixture != 0;
|
||||
}
|
||||
|
||||
void Fixture::setFilterData(int *v)
|
||||
{
|
||||
b2Filter f;
|
||||
f.categoryBits = (unsigned short)v[0];
|
||||
f.maskBits = (unsigned short)v[1];
|
||||
f.groupIndex = v[2];
|
||||
fixture->SetFilterData(f);
|
||||
}
|
||||
|
||||
void Fixture::getFilterData(int *v)
|
||||
{
|
||||
b2Filter f = fixture->GetFilterData();
|
||||
v[0] = (int)f.categoryBits;
|
||||
v[1] = (int)f.maskBits;
|
||||
v[2] = f.groupIndex;
|
||||
}
|
||||
|
||||
int Fixture::setCategory(lua_State *L)
|
||||
{
|
||||
b2Filter f = fixture->GetFilterData();
|
||||
f.categoryBits = (uint16)getBits(L);
|
||||
fixture->SetFilterData(f);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Fixture::setMask(lua_State *L)
|
||||
{
|
||||
b2Filter f = fixture->GetFilterData();
|
||||
f.maskBits = ~(uint16)getBits(L);
|
||||
fixture->SetFilterData(f);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Fixture::setGroupIndex(int index)
|
||||
{
|
||||
b2Filter f = fixture->GetFilterData();
|
||||
f.groupIndex = (uint16)index;
|
||||
fixture->SetFilterData(f);
|
||||
}
|
||||
|
||||
int Fixture::getGroupIndex() const
|
||||
{
|
||||
b2Filter f = fixture->GetFilterData();
|
||||
return f.groupIndex;
|
||||
}
|
||||
|
||||
int Fixture::getCategory(lua_State *L)
|
||||
{
|
||||
return pushBits(L, fixture->GetFilterData().categoryBits);
|
||||
}
|
||||
|
||||
int Fixture::getMask(lua_State *L)
|
||||
{
|
||||
return pushBits(L, ~(fixture->GetFilterData().maskBits));
|
||||
}
|
||||
|
||||
uint16 Fixture::getBits(lua_State *L)
|
||||
{
|
||||
// Get number of args.
|
||||
int argc = lua_gettop(L);
|
||||
|
||||
// The new bitset.
|
||||
std::bitset<16> b;
|
||||
|
||||
for (int i = 1; i<=argc; i++)
|
||||
{
|
||||
size_t bpos = (size_t)(lua_tointeger(L, i)-1);
|
||||
if (bpos >= 16)
|
||||
return luaL_error(L, "Values must be in range 1-16.");
|
||||
b.set(bpos, true);
|
||||
}
|
||||
|
||||
return (uint16)b.to_ulong();
|
||||
}
|
||||
|
||||
int Fixture::pushBits(lua_State *L, uint16 bits)
|
||||
{
|
||||
// Create a bitset.
|
||||
std::bitset<16> b((int)bits);
|
||||
|
||||
// Push all set bits.
|
||||
for (int i = 0; i<16; i++)
|
||||
if (b.test(i))
|
||||
lua_pushinteger(L, i+1);
|
||||
|
||||
// Count number of set bits.
|
||||
return (int)b.count();
|
||||
}
|
||||
|
||||
int Fixture::setUserData(lua_State *L)
|
||||
{
|
||||
love::luax_assert_argc(L, 1, 1);
|
||||
|
||||
if (data->ref != 0)
|
||||
{
|
||||
delete data->ref;
|
||||
data->ref = 0;
|
||||
}
|
||||
|
||||
data->ref = new Reference(L);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Fixture::getUserData(lua_State *L)
|
||||
{
|
||||
love::luax_assert_argc(L, 0, 0);
|
||||
if (data->ref != 0)
|
||||
data->ref->push();
|
||||
else
|
||||
lua_pushnil(L);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool Fixture::testPoint(float x, float y) const
|
||||
{
|
||||
return fixture->TestPoint(Physics::scaleDown(b2Vec2(x, y)));
|
||||
}
|
||||
|
||||
int Fixture::rayCast(lua_State *L) const
|
||||
{
|
||||
float p1x = Physics::scaleDown((float)luaL_checknumber(L, 1));
|
||||
float p1y = Physics::scaleDown((float)luaL_checknumber(L, 2));
|
||||
float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3));
|
||||
float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4));
|
||||
float maxFraction = (float)luaL_checknumber(L, 5);
|
||||
int childIndex = (int)luaL_optint(L, 6, 1) - 1; // Convert from 1-based index
|
||||
b2RayCastInput input;
|
||||
input.p1.Set(p1x, p1y);
|
||||
input.p2.Set(p2x, p2y);
|
||||
input.maxFraction = maxFraction;
|
||||
b2RayCastOutput output;
|
||||
if (!fixture->RayCast(&output, input, childIndex))
|
||||
return 0; // Nothing hit.
|
||||
lua_pushnumber(L, output.normal.x);
|
||||
lua_pushnumber(L, output.normal.y);
|
||||
lua_pushnumber(L, output.fraction);
|
||||
return 3;
|
||||
}
|
||||
|
||||
int Fixture::getBoundingBox(lua_State *L) const
|
||||
{
|
||||
int childIndex = (int)luaL_optint(L, 1, 1) - 1; // Convert from 1-based index
|
||||
b2AABB box = fixture->GetAABB(childIndex);
|
||||
box = Physics::scaleUp(box);
|
||||
lua_pushnumber(L, box.lowerBound.x);
|
||||
lua_pushnumber(L, box.lowerBound.y);
|
||||
lua_pushnumber(L, box.upperBound.x);
|
||||
lua_pushnumber(L, box.upperBound.y);
|
||||
return 4;
|
||||
}
|
||||
|
||||
int Fixture::getMassData(lua_State *L) const
|
||||
{
|
||||
b2MassData data;
|
||||
fixture->GetMassData(&data);
|
||||
b2Vec2 center = Physics::scaleUp(data.center);
|
||||
lua_pushnumber(L, center.x);
|
||||
lua_pushnumber(L, center.y);
|
||||
lua_pushnumber(L, data.mass);
|
||||
lua_pushnumber(L, data.I);
|
||||
return 4;
|
||||
}
|
||||
|
||||
void Fixture::destroy(bool implicit)
|
||||
{
|
||||
if (body->world->world->IsLocked())
|
||||
{
|
||||
// Called during time step. Save reference for destruction afterwards.
|
||||
this->retain();
|
||||
body->world->destructFixtures.push_back(this);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!implicit && fixture != 0)
|
||||
body->body->DestroyFixture(fixture);
|
||||
Memoizer::remove(fixture);
|
||||
fixture = NULL;
|
||||
|
||||
// Box2D fixture destroyed. Release its reference to the love Fixture.
|
||||
this->release();
|
||||
}
|
||||
|
||||
} // box2d
|
||||
} // physics
|
||||
} // love
|
||||
|
||||
Reference in New Issue
Block a user