CRLF to LF

This commit is contained in:
Bart van Strien
2012-07-04 14:40:24 +02:00
parent a970f1df97
commit 7793e7f02f
414 changed files with 94042 additions and 94042 deletions
+72 -72
View File
@@ -1,72 +1,72 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
#define LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
// Module
#include "Shape.h"
#include <vector>
namespace love
{
namespace physics
{
namespace box2d
{
/**
* A CircleShape represent a Circle which can
* be used for collision detection and physics.
*
* The CircleShape is much faster than the PolygonShape,
* and should generally be used where possible.
**/
class CircleShape : public Shape
{
public:
/**
* Create a new CircleShape from the parent body and a
* Box2D CircleShape definition.
* @param body The parent body.
* @param def The CircleShape definition.
**/
CircleShape(b2CircleShape *c, bool own = true);
virtual ~CircleShape();
/**
* Gets the radius for the circle.
**/
float getRadius() const;
/**
* Sets the radius for the circle.
**/
void setRadius(float r);
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
#define LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
// Module
#include "Shape.h"
#include <vector>
namespace love
{
namespace physics
{
namespace box2d
{
/**
* A CircleShape represent a Circle which can
* be used for collision detection and physics.
*
* The CircleShape is much faster than the PolygonShape,
* and should generally be used where possible.
**/
class CircleShape : public Shape
{
public:
/**
* Create a new CircleShape from the parent body and a
* Box2D CircleShape definition.
* @param body The parent body.
* @param def The CircleShape definition.
**/
CircleShape(b2CircleShape *c, bool own = true);
virtual ~CircleShape();
/**
* Gets the radius for the circle.
**/
float getRadius() const;
/**
* Sets the radius for the circle.
**/
void setRadius(float r);
};
} // box2d
} // physics
} // love
#endif // LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H