CRLF to LF

This commit is contained in:
Bart van Strien
2012-07-04 14:40:24 +02:00
parent a970f1df97
commit 7793e7f02f
414 changed files with 94042 additions and 94042 deletions
+109 -109
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@@ -1,109 +1,109 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Mouse.h"
// SDL
#include <SDL.h>
namespace love
{
namespace mouse
{
namespace sdl
{
const char *Mouse::getName() const
{
return "love.mouse.sdl";
}
int Mouse::getX() const
{
int x;
SDL_GetMouseState(&x, 0);
return x;
}
int Mouse::getY() const
{
int y;
SDL_GetMouseState(0, &y);
return y;
}
void Mouse::getPosition(int &x, int &y) const
{
SDL_GetMouseState(&x, &y);
}
void Mouse::setPosition(int x, int y)
{
SDL_WarpMouse(x, y);
}
void Mouse::setX(int x)
{
int y = getY();
setPosition(x, y);
}
void Mouse::setY(int y)
{
int x = getX();
setPosition(x, y);
}
void Mouse::setVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Mouse::isDown(Button *buttonlist) const
{
Uint8 buttonstate = SDL_GetMouseState(0, 0);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{
if (buttonstate & SDL_BUTTON(button))
return true;
}
return false;
}
bool Mouse::isVisible() const
{
return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
}
void Mouse::setGrab(bool grab)
{
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
}
bool Mouse::isGrabbed() const
{
return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
}
} // sdl
} // mouse
} // love
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Mouse.h"
// SDL
#include <SDL.h>
namespace love
{
namespace mouse
{
namespace sdl
{
const char *Mouse::getName() const
{
return "love.mouse.sdl";
}
int Mouse::getX() const
{
int x;
SDL_GetMouseState(&x, 0);
return x;
}
int Mouse::getY() const
{
int y;
SDL_GetMouseState(0, &y);
return y;
}
void Mouse::getPosition(int &x, int &y) const
{
SDL_GetMouseState(&x, &y);
}
void Mouse::setPosition(int x, int y)
{
SDL_WarpMouse(x, y);
}
void Mouse::setX(int x)
{
int y = getY();
setPosition(x, y);
}
void Mouse::setY(int y)
{
int x = getX();
setPosition(x, y);
}
void Mouse::setVisible(bool visible)
{
SDL_ShowCursor(visible ? SDL_ENABLE : SDL_DISABLE);
}
bool Mouse::isDown(Button *buttonlist) const
{
Uint8 buttonstate = SDL_GetMouseState(0, 0);
for (Button button = *buttonlist; button != BUTTON_MAX_ENUM; button = *(++buttonlist))
{
if (buttonstate & SDL_BUTTON(button))
return true;
}
return false;
}
bool Mouse::isVisible() const
{
return (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) ? true : false;
}
void Mouse::setGrab(bool grab)
{
SDL_WM_GrabInput(grab ? SDL_GRAB_ON : SDL_GRAB_OFF);
}
bool Mouse::isGrabbed() const
{
return (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON ? true : false);
}
} // sdl
} // mouse
} // love
+58 -58
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@@ -1,58 +1,58 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MOUSE_SDL_MOUSE_H
#define LOVE_MOUSE_SDL_MOUSE_H
// LOVE
#include "mouse/Mouse.h"
namespace love
{
namespace mouse
{
namespace sdl
{
class Mouse : public love::mouse::Mouse
{
public:
// Implements Module.
const char *getName() const;
int getX() const;
int getY() const;
void getPosition(int &x, int &y) const;
void setX(int x);
void setY(int y);
void setPosition(int x, int y);
void setVisible(bool visible);
bool isDown(Button *buttonlist) const;
bool isVisible() const;
void setGrab(bool grab);
bool isGrabbed() const;
}; // Mouse
} // sdl
} // mouse
} // love
#endif // LOVE_MOUSE_SDL_MOUSE_H
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_MOUSE_SDL_MOUSE_H
#define LOVE_MOUSE_SDL_MOUSE_H
// LOVE
#include "mouse/Mouse.h"
namespace love
{
namespace mouse
{
namespace sdl
{
class Mouse : public love::mouse::Mouse
{
public:
// Implements Module.
const char *getName() const;
int getX() const;
int getY() const;
void getPosition(int &x, int &y) const;
void setX(int x);
void setY(int y);
void setPosition(int x, int y);
void setVisible(bool visible);
bool isDown(Button *buttonlist) const;
bool isVisible() const;
void setGrab(bool grab);
bool isGrabbed() const;
}; // Mouse
} // sdl
} // mouse
} // love
#endif // LOVE_MOUSE_SDL_MOUSE_H