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synced 2026-08-13 17:10:54 +02:00
CRLF to LF
This commit is contained in:
@@ -1,416 +1,416 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
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||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
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||||
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#include "wrap_ParticleSystem.h"
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#include "common/Vector.h"
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#include <cstring>
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namespace love
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{
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namespace graphics
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{
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namespace opengl
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{
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ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
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{
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return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
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}
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int w_ParticleSystem_setSprite(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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Image *i = luax_checkimage(L, 2);
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t->setSprite(i);
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return 0;
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}
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int w_ParticleSystem_setBufferSize(lua_State *L)
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||||
{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
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t->setBufferSize((unsigned int)arg1);
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return 0;
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}
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int w_ParticleSystem_setEmissionRate(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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int arg1 = luaL_checkint(L, 2);
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t->setEmissionRate((unsigned int)arg1);
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return 0;
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}
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int w_ParticleSystem_setLifetime(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setLifetime(arg1);
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return 0;
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}
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int w_ParticleSystem_setParticleLife(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setParticleLife(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setPosition(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_checknumber(L, 3);
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t->setPosition(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setDirection(arg1);
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return 0;
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}
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int w_ParticleSystem_setSpread(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpread(arg1);
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return 0;
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}
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int w_ParticleSystem_setRelativeDirection(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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bool arg1 = (bool)luax_toboolean(L, 2);
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t->setRelativeDirection(arg1);
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return 0;
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}
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int w_ParticleSystem_setSpeed(lua_State *L)
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||||
{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setSpeed(arg1, arg2);
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return 0;
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}
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||||
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int w_ParticleSystem_setGravity(lua_State *L)
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||||
{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setGravity(arg1, arg2);
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return 0;
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||||
}
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||||
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int w_ParticleSystem_setRadialAcceleration(lua_State *L)
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||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setRadialAcceleration(arg1, arg2);
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return 0;
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}
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int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
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||||
{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setTangentialAcceleration(arg1, arg2);
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return 0;
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||||
}
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||||
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int w_ParticleSystem_setSizes(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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size_t nSizes = lua_gettop(L) - 1;
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||||
if (nSizes > 8)
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return luaL_error(L, "At most eight (8) sizes may be used.");
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||||
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||||
if (nSizes <= 1)
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||||
{
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||||
float size = luax_checkfloat(L, 2);
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t->setSize(size);
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||||
}
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||||
else
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||||
{
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||||
std::vector<float> sizes(nSizes);
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||||
for (size_t i = 0; i < nSizes; ++i)
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||||
sizes[i] = luax_checkfloat(L, 1 + i + 1);
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||||
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||||
t->setSize(sizes);
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||||
}
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||||
return 0;
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||||
}
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||||
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||||
int w_ParticleSystem_setSizeVariation(lua_State *L)
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||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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||||
float arg1 = (float)luaL_checknumber(L, 2);
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||||
t->setSizeVariation(arg1);
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||||
return 0;
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||||
}
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||||
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||||
int w_ParticleSystem_setRotation(lua_State *L)
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||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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t->setRotation(arg1, arg2);
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return 0;
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||||
}
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||||
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||||
int w_ParticleSystem_setSpin(lua_State *L)
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||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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||||
float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_optnumber(L, 3, arg1);
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float arg3 = (float)luaL_optnumber(L, 4, 0);
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t->setSpin(arg1, arg2, arg3);
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return 0;
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||||
}
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||||
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int w_ParticleSystem_setSpinVariation(lua_State *L)
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||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setSpinVariation(arg1);
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return 0;
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||||
}
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||||
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int w_ParticleSystem_setColors(lua_State *L)
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||||
{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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int cargs = lua_gettop(L) - 1;
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size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
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if (cargs % 4 != 0 || cargs == 0)
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||||
return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
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||||
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||||
if (nColors > 8)
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return luaL_error(L, "At most eight (8) colors may be used.");
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||||
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||||
if (nColors == 1)
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||||
{
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int r = luaL_checkint(L, 2);
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int g = luaL_checkint(L, 3);
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int b = luaL_checkint(L, 4);
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int a = luaL_checkint(L, 5);
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t->setColor(Color(r,g,b,a));
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}
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else
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{
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std::vector<Color> colors(nColors);
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||||
for (size_t i = 0; i < nColors; ++i)
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||||
{
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int r = luaL_checkint(L, 1 + i*4 + 1);
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int g = luaL_checkint(L, 1 + i*4 + 2);
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||||
int b = luaL_checkint(L, 1 + i*4 + 3);
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||||
int a = luaL_checkint(L, 1 + i*4 + 4);
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colors[i] = Color(r,g,b,a);
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}
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t->setColor(colors);
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}
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return 0;
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||||
}
|
||||
|
||||
int w_ParticleSystem_setOffset(lua_State *L)
|
||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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||||
float x = (float)luaL_checknumber(L, 2);
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||||
float y = (float)luaL_checknumber(L, 3);
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t->setOffset(x, y);
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return 0;
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||||
}
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int w_ParticleSystem_getX(lua_State *L)
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||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getX());
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return 1;
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||||
}
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int w_ParticleSystem_getY(lua_State *L)
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||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getY());
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return 1;
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||||
}
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int w_ParticleSystem_getPosition(lua_State *L)
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||||
{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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const love::Vector &p = t->getPosition();
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lua_pushnumber(L, p.x);
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lua_pushnumber(L, p.y);
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return 2;
|
||||
}
|
||||
|
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int w_ParticleSystem_getDirection(lua_State *L)
|
||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getDirection());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpread(lua_State *L)
|
||||
{
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||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
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lua_pushnumber(L, t->getSpread());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetX(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetY(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_count(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->count());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_start(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->start();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_stop(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->stop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_pause(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->pause();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_reset(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isActive(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isActive());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isEmpty(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isEmpty());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isFull(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isFull());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_update(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float dt = (float)luaL_checknumber(L, 2);
|
||||
t->update(dt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "setSprite", w_ParticleSystem_setSprite },
|
||||
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
||||
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
||||
{ "setLifetime", w_ParticleSystem_setLifetime },
|
||||
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
||||
{ "setPosition", w_ParticleSystem_setPosition },
|
||||
{ "setDirection", w_ParticleSystem_setDirection },
|
||||
{ "setSpread", w_ParticleSystem_setSpread },
|
||||
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
||||
{ "setSpeed", w_ParticleSystem_setSpeed },
|
||||
{ "setGravity", w_ParticleSystem_setGravity },
|
||||
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
||||
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
||||
{ "setSizes", w_ParticleSystem_setSizes },
|
||||
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
||||
{ "setRotation", w_ParticleSystem_setRotation },
|
||||
{ "setSpin", w_ParticleSystem_setSpin },
|
||||
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
||||
{ "setColors", w_ParticleSystem_setColors },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getX", w_ParticleSystem_getX },
|
||||
{ "getY", w_ParticleSystem_getY },
|
||||
{ "getPosition", w_ParticleSystem_getPosition },
|
||||
{ "getDirection", w_ParticleSystem_getDirection },
|
||||
{ "getSpread", w_ParticleSystem_getSpread },
|
||||
{ "getOffsetX", w_ParticleSystem_getOffsetX },
|
||||
{ "getOffsetY", w_ParticleSystem_getOffsetY },
|
||||
{ "count", w_ParticleSystem_count },
|
||||
{ "start", w_ParticleSystem_start },
|
||||
{ "stop", w_ParticleSystem_stop },
|
||||
{ "pause", w_ParticleSystem_pause },
|
||||
{ "reset", w_ParticleSystem_reset },
|
||||
{ "isActive", w_ParticleSystem_isActive },
|
||||
{ "isEmpty", w_ParticleSystem_isEmpty },
|
||||
{ "isFull", w_ParticleSystem_isFull },
|
||||
{ "update", w_ParticleSystem_update },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_particlesystem(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, "ParticleSystem", functions);
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2012 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "wrap_ParticleSystem.h"
|
||||
|
||||
#include "common/Vector.h"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
ParticleSystem *luax_checkparticlesystem(lua_State *L, int idx)
|
||||
{
|
||||
return luax_checktype<ParticleSystem>(L, idx, "ParticleSystem", GRAPHICS_PARTICLE_SYSTEM_T);
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSprite(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
Image *i = luax_checkimage(L, 2);
|
||||
t->setSprite(i);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setBufferSize(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
int arg1 = luaL_checkint(L, 2);
|
||||
t->setBufferSize((unsigned int)arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setEmissionRate(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
int arg1 = luaL_checkint(L, 2);
|
||||
t->setEmissionRate((unsigned int)arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setLifetime(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setLifetime(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setParticleLife(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setParticleLife(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setPosition(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_checknumber(L, 3);
|
||||
t->setPosition(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setDirection(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setSpread(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRelativeDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
bool arg1 = (bool)luax_toboolean(L, 2);
|
||||
t->setRelativeDirection(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpeed(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setSpeed(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setGravity(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setGravity(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRadialAcceleration(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setRadialAcceleration(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setTangentialAcceleration(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setTangentialAcceleration(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSizes(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
size_t nSizes = lua_gettop(L) - 1;
|
||||
|
||||
if (nSizes > 8)
|
||||
return luaL_error(L, "At most eight (8) sizes may be used.");
|
||||
|
||||
if (nSizes <= 1)
|
||||
{
|
||||
float size = luax_checkfloat(L, 2);
|
||||
t->setSize(size);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<float> sizes(nSizes);
|
||||
for (size_t i = 0; i < nSizes; ++i)
|
||||
sizes[i] = luax_checkfloat(L, 1 + i + 1);
|
||||
|
||||
t->setSize(sizes);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSizeVariation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setSizeVariation(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setRotation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
t->setRotation(arg1, arg2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpin(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
float arg2 = (float)luaL_optnumber(L, 3, arg1);
|
||||
float arg3 = (float)luaL_optnumber(L, 4, 0);
|
||||
t->setSpin(arg1, arg2, arg3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setSpinVariation(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float arg1 = (float)luaL_checknumber(L, 2);
|
||||
t->setSpinVariation(arg1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setColors(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
int cargs = lua_gettop(L) - 1;
|
||||
size_t nColors = (cargs + 3) / 4; // nColors = ceil(color_args / 4)
|
||||
if (cargs % 4 != 0 || cargs == 0)
|
||||
return luaL_error(L, "Expected red, green, blue, and alpha. Only got %d of 4 components.", cargs % 4);
|
||||
|
||||
if (nColors > 8)
|
||||
return luaL_error(L, "At most eight (8) colors may be used.");
|
||||
|
||||
if (nColors == 1)
|
||||
{
|
||||
int r = luaL_checkint(L, 2);
|
||||
int g = luaL_checkint(L, 3);
|
||||
int b = luaL_checkint(L, 4);
|
||||
int a = luaL_checkint(L, 5);
|
||||
t->setColor(Color(r,g,b,a));
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<Color> colors(nColors);
|
||||
for (size_t i = 0; i < nColors; ++i)
|
||||
{
|
||||
int r = luaL_checkint(L, 1 + i*4 + 1);
|
||||
int g = luaL_checkint(L, 1 + i*4 + 2);
|
||||
int b = luaL_checkint(L, 1 + i*4 + 3);
|
||||
int a = luaL_checkint(L, 1 + i*4 + 4);
|
||||
colors[i] = Color(r,g,b,a);
|
||||
}
|
||||
t->setColor(colors);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_setOffset(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float x = (float)luaL_checknumber(L, 2);
|
||||
float y = (float)luaL_checknumber(L, 3);
|
||||
t->setOffset(x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getX(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getY(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getPosition(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
const love::Vector &p = t->getPosition();
|
||||
lua_pushnumber(L, p.x);
|
||||
lua_pushnumber(L, p.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getDirection(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getDirection());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getSpread(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getSpread());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetX(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetX());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_getOffsetY(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->getOffsetY());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_count(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
lua_pushnumber(L, t->count());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_start(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->start();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_stop(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->stop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_pause(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->pause();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_reset(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
t->reset();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isActive(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isActive());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isEmpty(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isEmpty());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_isFull(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
luax_pushboolean(L, t->isFull());
|
||||
return 1;
|
||||
}
|
||||
|
||||
int w_ParticleSystem_update(lua_State *L)
|
||||
{
|
||||
ParticleSystem *t = luax_checkparticlesystem(L, 1);
|
||||
float dt = (float)luaL_checknumber(L, 2);
|
||||
t->update(dt);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const luaL_Reg functions[] =
|
||||
{
|
||||
{ "setSprite", w_ParticleSystem_setSprite },
|
||||
{ "setBufferSize", w_ParticleSystem_setBufferSize },
|
||||
{ "setEmissionRate", w_ParticleSystem_setEmissionRate },
|
||||
{ "setLifetime", w_ParticleSystem_setLifetime },
|
||||
{ "setParticleLife", w_ParticleSystem_setParticleLife },
|
||||
{ "setPosition", w_ParticleSystem_setPosition },
|
||||
{ "setDirection", w_ParticleSystem_setDirection },
|
||||
{ "setSpread", w_ParticleSystem_setSpread },
|
||||
{ "setRelativeDirection", w_ParticleSystem_setRelativeDirection },
|
||||
{ "setSpeed", w_ParticleSystem_setSpeed },
|
||||
{ "setGravity", w_ParticleSystem_setGravity },
|
||||
{ "setRadialAcceleration", w_ParticleSystem_setRadialAcceleration },
|
||||
{ "setTangentialAcceleration", w_ParticleSystem_setTangentialAcceleration },
|
||||
{ "setSizes", w_ParticleSystem_setSizes },
|
||||
{ "setSizeVariation", w_ParticleSystem_setSizeVariation },
|
||||
{ "setRotation", w_ParticleSystem_setRotation },
|
||||
{ "setSpin", w_ParticleSystem_setSpin },
|
||||
{ "setSpinVariation", w_ParticleSystem_setSpinVariation },
|
||||
{ "setColors", w_ParticleSystem_setColors },
|
||||
{ "setOffset", w_ParticleSystem_setOffset },
|
||||
{ "getX", w_ParticleSystem_getX },
|
||||
{ "getY", w_ParticleSystem_getY },
|
||||
{ "getPosition", w_ParticleSystem_getPosition },
|
||||
{ "getDirection", w_ParticleSystem_getDirection },
|
||||
{ "getSpread", w_ParticleSystem_getSpread },
|
||||
{ "getOffsetX", w_ParticleSystem_getOffsetX },
|
||||
{ "getOffsetY", w_ParticleSystem_getOffsetY },
|
||||
{ "count", w_ParticleSystem_count },
|
||||
{ "start", w_ParticleSystem_start },
|
||||
{ "stop", w_ParticleSystem_stop },
|
||||
{ "pause", w_ParticleSystem_pause },
|
||||
{ "reset", w_ParticleSystem_reset },
|
||||
{ "isActive", w_ParticleSystem_isActive },
|
||||
{ "isEmpty", w_ParticleSystem_isEmpty },
|
||||
{ "isFull", w_ParticleSystem_isFull },
|
||||
{ "update", w_ParticleSystem_update },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
extern "C" int luaopen_particlesystem(lua_State *L)
|
||||
{
|
||||
return luax_register_type(L, "ParticleSystem", functions);
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
Reference in New Issue
Block a user