mirror of
https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
CRLF to LF
This commit is contained in:
@@ -1,134 +1,134 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2012 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Quad.h"
|
||||
#include "common/Matrix.h"
|
||||
|
||||
// GLee
|
||||
#include "GLee.h"
|
||||
|
||||
// STD
|
||||
#include <cstring> // For memcpy
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
Quad::Quad(const Viewport &v, float sw, float sh)
|
||||
: sw(sw)
|
||||
, sh(sh)
|
||||
{
|
||||
memset(vertices, 255, sizeof(vertex)*NUM_VERTICES);
|
||||
refresh(v, sw, sh);
|
||||
}
|
||||
|
||||
Quad::~Quad()
|
||||
{
|
||||
}
|
||||
|
||||
void Quad::refresh(const Viewport &v, float sw, float sh)
|
||||
{
|
||||
if (!GLEE_ARB_texture_non_power_of_two)
|
||||
{
|
||||
sw = next_p2(sw);
|
||||
sh = next_p2(sh);
|
||||
}
|
||||
viewport = v;
|
||||
|
||||
vertices[0].x = 0;
|
||||
vertices[0].y = 0;
|
||||
vertices[1].x = 0;
|
||||
vertices[1].y = v.h;
|
||||
vertices[2].x = v.w;
|
||||
vertices[2].y = v.h;
|
||||
vertices[3].x = v.w;
|
||||
vertices[3].y = 0;
|
||||
|
||||
vertices[0].s = v.x/sw;
|
||||
vertices[0].t = v.y/sh;
|
||||
vertices[1].s = v.x/sw;
|
||||
vertices[1].t = (v.y+v.h)/sh;
|
||||
vertices[2].s = (v.x+v.w)/sw;
|
||||
vertices[2].t = (v.y+v.h)/sh;
|
||||
vertices[3].s = (v.x+v.w)/sw;
|
||||
vertices[3].t = v.y/sh;
|
||||
}
|
||||
|
||||
void Quad::setViewport(const Quad::Viewport &v)
|
||||
{
|
||||
refresh(v, sw, sh);
|
||||
}
|
||||
|
||||
Quad::Viewport Quad::getViewport() const
|
||||
{
|
||||
return viewport;
|
||||
}
|
||||
|
||||
void Quad::flip(bool x, bool y)
|
||||
{
|
||||
vertex temp[4];
|
||||
if (x)
|
||||
{
|
||||
memcpy(temp, vertices, sizeof(vertex)*NUM_VERTICES);
|
||||
vertices[0].s = temp[3].s;
|
||||
vertices[0].t = temp[3].t;
|
||||
vertices[1].s = temp[2].s;
|
||||
vertices[1].t = temp[2].t;
|
||||
vertices[2].s = temp[1].s;
|
||||
vertices[2].t = temp[1].t;
|
||||
vertices[3].s = temp[0].s;
|
||||
vertices[3].t = temp[0].t;
|
||||
}
|
||||
if (y)
|
||||
{
|
||||
memcpy(temp, vertices, sizeof(vertex)*NUM_VERTICES);
|
||||
vertices[0].s = temp[1].s;
|
||||
vertices[0].t = temp[1].t;
|
||||
vertices[1].s = temp[0].s;
|
||||
vertices[1].t = temp[0].t;
|
||||
vertices[2].s = temp[3].s;
|
||||
vertices[2].t = temp[3].t;
|
||||
vertices[3].s = temp[2].s;
|
||||
vertices[3].t = temp[2].t;
|
||||
}
|
||||
}
|
||||
|
||||
void Quad::mirror(bool x, bool y)
|
||||
{
|
||||
for (size_t i = 0; i < NUM_VERTICES; ++i)
|
||||
{
|
||||
if (x)
|
||||
vertices[i].s = 1.0f - vertices[i].s;
|
||||
if (y)
|
||||
vertices[i].t = 1.0f - vertices[i].t;
|
||||
}
|
||||
}
|
||||
|
||||
const vertex *Quad::getVertices() const
|
||||
{
|
||||
return vertices;
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2012 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Quad.h"
|
||||
#include "common/Matrix.h"
|
||||
|
||||
// GLee
|
||||
#include "GLee.h"
|
||||
|
||||
// STD
|
||||
#include <cstring> // For memcpy
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
Quad::Quad(const Viewport &v, float sw, float sh)
|
||||
: sw(sw)
|
||||
, sh(sh)
|
||||
{
|
||||
memset(vertices, 255, sizeof(vertex)*NUM_VERTICES);
|
||||
refresh(v, sw, sh);
|
||||
}
|
||||
|
||||
Quad::~Quad()
|
||||
{
|
||||
}
|
||||
|
||||
void Quad::refresh(const Viewport &v, float sw, float sh)
|
||||
{
|
||||
if (!GLEE_ARB_texture_non_power_of_two)
|
||||
{
|
||||
sw = next_p2(sw);
|
||||
sh = next_p2(sh);
|
||||
}
|
||||
viewport = v;
|
||||
|
||||
vertices[0].x = 0;
|
||||
vertices[0].y = 0;
|
||||
vertices[1].x = 0;
|
||||
vertices[1].y = v.h;
|
||||
vertices[2].x = v.w;
|
||||
vertices[2].y = v.h;
|
||||
vertices[3].x = v.w;
|
||||
vertices[3].y = 0;
|
||||
|
||||
vertices[0].s = v.x/sw;
|
||||
vertices[0].t = v.y/sh;
|
||||
vertices[1].s = v.x/sw;
|
||||
vertices[1].t = (v.y+v.h)/sh;
|
||||
vertices[2].s = (v.x+v.w)/sw;
|
||||
vertices[2].t = (v.y+v.h)/sh;
|
||||
vertices[3].s = (v.x+v.w)/sw;
|
||||
vertices[3].t = v.y/sh;
|
||||
}
|
||||
|
||||
void Quad::setViewport(const Quad::Viewport &v)
|
||||
{
|
||||
refresh(v, sw, sh);
|
||||
}
|
||||
|
||||
Quad::Viewport Quad::getViewport() const
|
||||
{
|
||||
return viewport;
|
||||
}
|
||||
|
||||
void Quad::flip(bool x, bool y)
|
||||
{
|
||||
vertex temp[4];
|
||||
if (x)
|
||||
{
|
||||
memcpy(temp, vertices, sizeof(vertex)*NUM_VERTICES);
|
||||
vertices[0].s = temp[3].s;
|
||||
vertices[0].t = temp[3].t;
|
||||
vertices[1].s = temp[2].s;
|
||||
vertices[1].t = temp[2].t;
|
||||
vertices[2].s = temp[1].s;
|
||||
vertices[2].t = temp[1].t;
|
||||
vertices[3].s = temp[0].s;
|
||||
vertices[3].t = temp[0].t;
|
||||
}
|
||||
if (y)
|
||||
{
|
||||
memcpy(temp, vertices, sizeof(vertex)*NUM_VERTICES);
|
||||
vertices[0].s = temp[1].s;
|
||||
vertices[0].t = temp[1].t;
|
||||
vertices[1].s = temp[0].s;
|
||||
vertices[1].t = temp[0].t;
|
||||
vertices[2].s = temp[3].s;
|
||||
vertices[2].t = temp[3].t;
|
||||
vertices[3].s = temp[2].s;
|
||||
vertices[3].t = temp[2].t;
|
||||
}
|
||||
}
|
||||
|
||||
void Quad::mirror(bool x, bool y)
|
||||
{
|
||||
for (size_t i = 0; i < NUM_VERTICES; ++i)
|
||||
{
|
||||
if (x)
|
||||
vertices[i].s = 1.0f - vertices[i].s;
|
||||
if (y)
|
||||
vertices[i].t = 1.0f - vertices[i].t;
|
||||
}
|
||||
}
|
||||
|
||||
const vertex *Quad::getVertices() const
|
||||
{
|
||||
return vertices;
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
Reference in New Issue
Block a user