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CRLF to LF
This commit is contained in:
@@ -1,432 +1,432 @@
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/**
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||||
* Copyright (c) 2006-2012 LOVE Development Team
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||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
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||||
|
||||
#include "Image.h"
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||||
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||||
// STD
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||||
#include <cstring> // For memcpy
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||||
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||||
#include <iostream>
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using namespace std;
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||||
namespace love
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||||
{
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namespace graphics
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{
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namespace opengl
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{
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Image::Filter Image::defaultFilter;
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Image::Image(love::image::ImageData *data)
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: width((float)(data->getWidth()))
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, height((float)(data->getHeight()))
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, texture(0)
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{
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data->retain();
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this->data = data;
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||||
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||||
memset(vertices, 255, sizeof(vertex)*4);
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||||
|
||||
vertices[0].x = 0;
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vertices[0].y = 0;
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||||
vertices[1].x = 0;
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vertices[1].y = height;
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||||
vertices[2].x = width;
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||||
vertices[2].y = height;
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vertices[3].x = width;
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||||
vertices[3].y = 0;
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||||
|
||||
vertices[0].s = 0;
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||||
vertices[0].t = 0;
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vertices[1].s = 0;
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||||
vertices[1].t = 1;
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||||
vertices[2].s = 1;
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||||
vertices[2].t = 1;
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vertices[3].s = 1;
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vertices[3].t = 0;
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settings.filter = defaultFilter;
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}
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||||
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Image::~Image()
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{
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if (data != 0)
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data->release();
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unload();
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}
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float Image::getWidth() const
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||||
{
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return width;
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}
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float Image::getHeight() const
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||||
{
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return height;
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}
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const vertex *Image::getVertices() const
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{
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return vertices;
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}
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love::image::ImageData *Image::getData() const
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||||
{
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return data;
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}
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void Image::getRectangleVertices(int x, int y, int w, int h, vertex *vertices) const
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{
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// Check upper.
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x = (x+w > (int)width) ? (int)width-w : x;
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||||
y = (y+h > (int)height) ? (int)height-h : y;
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||||
|
||||
// Check lower.
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x = (x < 0) ? 0 : x;
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||||
y = (y < 0) ? 0 : y;
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||||
|
||||
vertices[0].x = 0;
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vertices[0].y = 0;
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vertices[1].x = 0;
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vertices[1].y = (float)h;
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vertices[2].x = (float)w;
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vertices[2].y = (float)h;
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vertices[3].x = (float)w;
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vertices[3].y = 0;
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float tx = (float)x/width;
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float ty = (float)y/height;
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float tw = (float)w/width;
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float th = (float)h/height;
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vertices[0].s = tx;
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vertices[0].t = ty;
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vertices[1].s = tx;
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vertices[1].t = ty+th;
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vertices[2].s = tx+tw;
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vertices[2].t = ty+th;
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vertices[3].s = tx+tw;
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vertices[3].t = ty;
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}
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||||
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||||
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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||||
{
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static Matrix t;
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t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, vertices);
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}
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void Image::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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||||
{
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static Matrix t;
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||||
const vertex *v = quad->getVertices();
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t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
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drawv(t, v);
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}
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void Image::setFilter(const Image::Filter &f)
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||||
{
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GLint gmin, gmag;
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gmin = gmag = 0; // so that they're not used uninitialized
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switch (f.min)
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{
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case FILTER_LINEAR:
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gmin = GL_LINEAR;
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break;
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case FILTER_NEAREST:
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gmin = GL_NEAREST;
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break;
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||||
default:
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||||
break;
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||||
}
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||||
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switch (f.mag)
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||||
{
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||||
case FILTER_LINEAR:
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gmag = GL_LINEAR;
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break;
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case FILTER_NEAREST:
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gmag = GL_NEAREST;
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break;
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default:
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break;
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}
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bind();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gmin);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gmag);
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}
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||||
Image::Filter Image::getFilter() const
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||||
{
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bind();
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GLint gmin, gmag;
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||||
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &gmin);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
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||||
Image::Filter f;
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switch (gmin)
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||||
{
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case GL_NEAREST:
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f.min = FILTER_NEAREST;
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||||
break;
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||||
case GL_LINEAR:
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||||
default:
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||||
f.min = FILTER_LINEAR;
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||||
break;
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||||
}
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||||
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||||
switch (gmin)
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||||
{
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case GL_NEAREST:
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f.mag = FILTER_NEAREST;
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break;
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case GL_LINEAR:
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default:
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f.mag = FILTER_LINEAR;
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break;
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}
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||||
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return f;
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}
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||||
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void Image::setWrap(Image::Wrap w)
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||||
{
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||||
GLint gs, gt;
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||||
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||||
switch (w.s)
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||||
{
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case WRAP_CLAMP:
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gs = GL_CLAMP_TO_EDGE;
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break;
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case WRAP_REPEAT:
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default:
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gs = GL_REPEAT;
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break;
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}
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switch (w.t)
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{
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case WRAP_CLAMP:
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gt = GL_CLAMP_TO_EDGE;
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break;
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||||
case WRAP_REPEAT:
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||||
default:
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gt = GL_REPEAT;
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break;
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||||
}
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bind();
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gs);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
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}
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Image::Wrap Image::getWrap() const
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{
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bind();
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GLint gs, gt;
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
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glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, >);
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Wrap w;
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switch (gs)
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{
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case GL_CLAMP_TO_EDGE:
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w.s = WRAP_CLAMP;
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break;
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case GL_REPEAT:
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default:
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w.s = WRAP_REPEAT;
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break;
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}
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switch (gt)
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{
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case GL_CLAMP_TO_EDGE:
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w.t = WRAP_CLAMP;
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break;
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case GL_REPEAT:
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default:
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w.t = WRAP_REPEAT;
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break;
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}
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return w;
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}
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void Image::bind() const
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{
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if (texture == 0)
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return;
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bindTexture(texture);
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}
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bool Image::load()
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||||
{
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return loadVolatile();
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||||
}
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||||
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||||
void Image::unload()
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||||
{
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return unloadVolatile();
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||||
}
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||||
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||||
bool Image::loadVolatile()
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||||
{
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if (hasNpot())
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return loadVolatileNPOT();
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else
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return loadVolatilePOT();
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||||
}
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||||
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bool Image::loadVolatilePOT()
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||||
{
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glGenTextures(1,(GLuint *)&texture);
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bindTexture(texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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||||
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float p2width = next_p2(width);
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float p2height = next_p2(height);
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float s = width/p2width;
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float t = height/p2height;
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||||
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||||
vertices[1].t = t;
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||||
vertices[2].t = t;
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||||
vertices[2].s = s;
|
||||
vertices[3].s = s;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
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||||
0,
|
||||
GL_RGBA8,
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||||
(GLsizei)p2width,
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||||
(GLsizei)p2height,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
0);
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(GLsizei)width,
|
||||
(GLsizei)height,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data->getData());
|
||||
|
||||
setFilter(settings.filter);
|
||||
setWrap(settings.wrap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Image::loadVolatileNPOT()
|
||||
{
|
||||
glGenTextures(1,(GLuint *)&texture);
|
||||
bindTexture(texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA8,
|
||||
(GLsizei)width,
|
||||
(GLsizei)height,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data->getData());
|
||||
|
||||
setFilter(settings.filter);
|
||||
setWrap(settings.wrap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Image::unloadVolatile()
|
||||
{
|
||||
settings.filter = getFilter();
|
||||
settings.wrap = getWrap();
|
||||
// Delete the hardware texture.
|
||||
if (texture != 0)
|
||||
{
|
||||
deleteTexture(texture);
|
||||
texture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Image::drawv(const Matrix &t, const vertex *v) const
|
||||
{
|
||||
bind();
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].x);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].s);
|
||||
glDrawArrays(GL_QUADS, 0, 4);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
bool Image::hasNpot()
|
||||
{
|
||||
return GLEE_ARB_texture_non_power_of_two != 0;
|
||||
}
|
||||
|
||||
void Image::setDefaultFilter(const Image::Filter &f)
|
||||
{
|
||||
defaultFilter = f;
|
||||
}
|
||||
|
||||
const Image::Filter &Image::getDefaultFilter()
|
||||
{
|
||||
return defaultFilter;
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
/**
|
||||
* Copyright (c) 2006-2012 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#include "Image.h"
|
||||
|
||||
// STD
|
||||
#include <cstring> // For memcpy
|
||||
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
Image::Filter Image::defaultFilter;
|
||||
|
||||
Image::Image(love::image::ImageData *data)
|
||||
: width((float)(data->getWidth()))
|
||||
, height((float)(data->getHeight()))
|
||||
, texture(0)
|
||||
{
|
||||
data->retain();
|
||||
this->data = data;
|
||||
|
||||
memset(vertices, 255, sizeof(vertex)*4);
|
||||
|
||||
vertices[0].x = 0;
|
||||
vertices[0].y = 0;
|
||||
vertices[1].x = 0;
|
||||
vertices[1].y = height;
|
||||
vertices[2].x = width;
|
||||
vertices[2].y = height;
|
||||
vertices[3].x = width;
|
||||
vertices[3].y = 0;
|
||||
|
||||
vertices[0].s = 0;
|
||||
vertices[0].t = 0;
|
||||
vertices[1].s = 0;
|
||||
vertices[1].t = 1;
|
||||
vertices[2].s = 1;
|
||||
vertices[2].t = 1;
|
||||
vertices[3].s = 1;
|
||||
vertices[3].t = 0;
|
||||
|
||||
settings.filter = defaultFilter;
|
||||
}
|
||||
|
||||
Image::~Image()
|
||||
{
|
||||
if (data != 0)
|
||||
data->release();
|
||||
unload();
|
||||
}
|
||||
|
||||
float Image::getWidth() const
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
float Image::getHeight() const
|
||||
{
|
||||
return height;
|
||||
}
|
||||
|
||||
const vertex *Image::getVertices() const
|
||||
{
|
||||
return vertices;
|
||||
}
|
||||
|
||||
love::image::ImageData *Image::getData() const
|
||||
{
|
||||
return data;
|
||||
}
|
||||
|
||||
void Image::getRectangleVertices(int x, int y, int w, int h, vertex *vertices) const
|
||||
{
|
||||
// Check upper.
|
||||
x = (x+w > (int)width) ? (int)width-w : x;
|
||||
y = (y+h > (int)height) ? (int)height-h : y;
|
||||
|
||||
// Check lower.
|
||||
x = (x < 0) ? 0 : x;
|
||||
y = (y < 0) ? 0 : y;
|
||||
|
||||
vertices[0].x = 0;
|
||||
vertices[0].y = 0;
|
||||
vertices[1].x = 0;
|
||||
vertices[1].y = (float)h;
|
||||
vertices[2].x = (float)w;
|
||||
vertices[2].y = (float)h;
|
||||
vertices[3].x = (float)w;
|
||||
vertices[3].y = 0;
|
||||
|
||||
float tx = (float)x/width;
|
||||
float ty = (float)y/height;
|
||||
float tw = (float)w/width;
|
||||
float th = (float)h/height;
|
||||
|
||||
vertices[0].s = tx;
|
||||
vertices[0].t = ty;
|
||||
vertices[1].s = tx;
|
||||
vertices[1].t = ty+th;
|
||||
vertices[2].s = tx+tw;
|
||||
vertices[2].t = ty+th;
|
||||
vertices[3].s = tx+tw;
|
||||
vertices[3].t = ty;
|
||||
}
|
||||
|
||||
void Image::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
|
||||
{
|
||||
static Matrix t;
|
||||
|
||||
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
drawv(t, vertices);
|
||||
}
|
||||
|
||||
void Image::drawq(love::graphics::Quad *quad, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
|
||||
{
|
||||
static Matrix t;
|
||||
const vertex *v = quad->getVertices();
|
||||
|
||||
t.setTransformation(x, y, angle, sx, sy, ox, oy, kx, ky);
|
||||
drawv(t, v);
|
||||
}
|
||||
|
||||
void Image::setFilter(const Image::Filter &f)
|
||||
{
|
||||
GLint gmin, gmag;
|
||||
gmin = gmag = 0; // so that they're not used uninitialized
|
||||
|
||||
switch (f.min)
|
||||
{
|
||||
case FILTER_LINEAR:
|
||||
gmin = GL_LINEAR;
|
||||
break;
|
||||
case FILTER_NEAREST:
|
||||
gmin = GL_NEAREST;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
switch (f.mag)
|
||||
{
|
||||
case FILTER_LINEAR:
|
||||
gmag = GL_LINEAR;
|
||||
break;
|
||||
case FILTER_NEAREST:
|
||||
gmag = GL_NEAREST;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
bind();
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gmin);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gmag);
|
||||
}
|
||||
|
||||
Image::Filter Image::getFilter() const
|
||||
{
|
||||
bind();
|
||||
|
||||
GLint gmin, gmag;
|
||||
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &gmin);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &gmag);
|
||||
|
||||
Image::Filter f;
|
||||
|
||||
switch (gmin)
|
||||
{
|
||||
case GL_NEAREST:
|
||||
f.min = FILTER_NEAREST;
|
||||
break;
|
||||
case GL_LINEAR:
|
||||
default:
|
||||
f.min = FILTER_LINEAR;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (gmin)
|
||||
{
|
||||
case GL_NEAREST:
|
||||
f.mag = FILTER_NEAREST;
|
||||
break;
|
||||
case GL_LINEAR:
|
||||
default:
|
||||
f.mag = FILTER_LINEAR;
|
||||
break;
|
||||
}
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
void Image::setWrap(Image::Wrap w)
|
||||
{
|
||||
GLint gs, gt;
|
||||
|
||||
switch (w.s)
|
||||
{
|
||||
case WRAP_CLAMP:
|
||||
gs = GL_CLAMP_TO_EDGE;
|
||||
break;
|
||||
case WRAP_REPEAT:
|
||||
default:
|
||||
gs = GL_REPEAT;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (w.t)
|
||||
{
|
||||
case WRAP_CLAMP:
|
||||
gt = GL_CLAMP_TO_EDGE;
|
||||
break;
|
||||
case WRAP_REPEAT:
|
||||
default:
|
||||
gt = GL_REPEAT;
|
||||
break;
|
||||
}
|
||||
|
||||
bind();
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, gs);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, gt);
|
||||
}
|
||||
|
||||
Image::Wrap Image::getWrap() const
|
||||
{
|
||||
bind();
|
||||
|
||||
GLint gs, gt;
|
||||
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &gs);
|
||||
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, >);
|
||||
|
||||
Wrap w;
|
||||
|
||||
switch (gs)
|
||||
{
|
||||
case GL_CLAMP_TO_EDGE:
|
||||
w.s = WRAP_CLAMP;
|
||||
break;
|
||||
case GL_REPEAT:
|
||||
default:
|
||||
w.s = WRAP_REPEAT;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (gt)
|
||||
{
|
||||
case GL_CLAMP_TO_EDGE:
|
||||
w.t = WRAP_CLAMP;
|
||||
break;
|
||||
case GL_REPEAT:
|
||||
default:
|
||||
w.t = WRAP_REPEAT;
|
||||
break;
|
||||
}
|
||||
|
||||
return w;
|
||||
}
|
||||
|
||||
void Image::bind() const
|
||||
{
|
||||
if (texture == 0)
|
||||
return;
|
||||
|
||||
bindTexture(texture);
|
||||
}
|
||||
|
||||
bool Image::load()
|
||||
{
|
||||
return loadVolatile();
|
||||
}
|
||||
|
||||
void Image::unload()
|
||||
{
|
||||
return unloadVolatile();
|
||||
}
|
||||
|
||||
bool Image::loadVolatile()
|
||||
{
|
||||
if (hasNpot())
|
||||
return loadVolatileNPOT();
|
||||
else
|
||||
return loadVolatilePOT();
|
||||
}
|
||||
|
||||
bool Image::loadVolatilePOT()
|
||||
{
|
||||
glGenTextures(1,(GLuint *)&texture);
|
||||
bindTexture(texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
float p2width = next_p2(width);
|
||||
float p2height = next_p2(height);
|
||||
float s = width/p2width;
|
||||
float t = height/p2height;
|
||||
|
||||
vertices[1].t = t;
|
||||
vertices[2].t = t;
|
||||
vertices[2].s = s;
|
||||
vertices[3].s = s;
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA8,
|
||||
(GLsizei)p2width,
|
||||
(GLsizei)p2height,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
0);
|
||||
|
||||
glTexSubImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
(GLsizei)width,
|
||||
(GLsizei)height,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data->getData());
|
||||
|
||||
setFilter(settings.filter);
|
||||
setWrap(settings.wrap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Image::loadVolatileNPOT()
|
||||
{
|
||||
glGenTextures(1,(GLuint *)&texture);
|
||||
bindTexture(texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA8,
|
||||
(GLsizei)width,
|
||||
(GLsizei)height,
|
||||
0,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
data->getData());
|
||||
|
||||
setFilter(settings.filter);
|
||||
setWrap(settings.wrap);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Image::unloadVolatile()
|
||||
{
|
||||
settings.filter = getFilter();
|
||||
settings.wrap = getWrap();
|
||||
// Delete the hardware texture.
|
||||
if (texture != 0)
|
||||
{
|
||||
deleteTexture(texture);
|
||||
texture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Image::drawv(const Matrix &t, const vertex *v) const
|
||||
{
|
||||
bind();
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glMultMatrixf((const GLfloat *)t.getElements());
|
||||
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].x);
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&v[0].s);
|
||||
glDrawArrays(GL_QUADS, 0, 4);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
bool Image::hasNpot()
|
||||
{
|
||||
return GLEE_ARB_texture_non_power_of_two != 0;
|
||||
}
|
||||
|
||||
void Image::setDefaultFilter(const Image::Filter &f)
|
||||
{
|
||||
defaultFilter = f;
|
||||
}
|
||||
|
||||
const Image::Filter &Image::getDefaultFilter()
|
||||
{
|
||||
return defaultFilter;
|
||||
}
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
} // love
|
||||
|
||||
Reference in New Issue
Block a user