CRLF to LF

This commit is contained in:
Bart van Strien
2012-07-04 14:40:24 +02:00
parent a970f1df97
commit 7793e7f02f
414 changed files with 94042 additions and 94042 deletions
+385 -385
View File
@@ -1,385 +1,385 @@
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "Font.h"
#include "font/GlyphData.h"
#include "Quad.h"
#include "libraries/utf8/utf8.h"
#include "common/math.h"
#include "common/Matrix.h"
#include <math.h>
#include <sstream>
#include <algorithm> // for max
namespace love
{
namespace graphics
{
namespace opengl
{
Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
: rasterizer(r)
, height(r->getHeight())
, lineHeight(1)
, mSpacing(1)
, filter(filter)
{
r->retain();
love::font::GlyphData *gd = r->getGlyphData(32);
type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
delete gd;
createTexture();
}
Font::~Font()
{
rasterizer->release();
unloadVolatile();
}
void Font::createTexture()
{
texture_x = texture_y = rowHeight = TEXTURE_PADDING;
GLuint t;
glGenTextures(1, &t);
textures.push_back(t);
bindTexture(t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(filter.mag == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(filter.min == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
// Initialize the texture
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
0,
format,
GL_UNSIGNED_BYTE,
NULL);
// Fill the texture with transparent black
std::vector<GLubyte> emptyData(TEXTURE_WIDTH * TEXTURE_HEIGHT * (type == FONT_TRUETYPE ? 2 : 4), 0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
format,
GL_UNSIGNED_BYTE,
&emptyData[0]);
}
Font::Glyph *Font::addGlyph(int glyph)
{
love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
int w = gd->getWidth();
int h = gd->getHeight();
if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
{
// out of space - new row!
texture_x = TEXTURE_PADDING;
texture_y += rowHeight;
rowHeight = TEXTURE_PADDING;
}
if (texture_y + h + TEXTURE_PADDING > TEXTURE_HEIGHT)
{
// totally out of space - new texture!
createTexture();
}
Glyph *g = new Glyph;
g->list = g->texture = 0;
g->spacing = gd->getAdvance();
// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
if (w > 0 && h > 0)
{
g->list = glGenLists(1);
if (0 == g->list)
{
delete g;
return NULL;
}
GLuint t = textures.back();
bindTexture(t);
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
g->texture = t;
Quad::Viewport v;
v.x = (float) texture_x;
v.y = (float) texture_y;
v.w = (float) w;
v.h = (float) h;
Quad *q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
const vertex *verts = q->getVertices();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
glNewList(g->list, GL_COMPILE);
glPushMatrix();
glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
glDrawArrays(GL_QUADS, 0, 4);
glPopMatrix();
glEndList();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete q;
}
if (w > 0)
texture_x += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
delete gd;
glyphs[glyph] = g;
return g;
}
float Font::getHeight() const
{
return static_cast<float>(height);
}
void Font::print(std::string text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
float dx = 0.0f; // spacing counter for newline handling
glPushMatrix();
Matrix t;
t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
try
{
utf8::iterator<std::string::iterator> i(text.begin(), text.begin(), text.end());
utf8::iterator<std::string::iterator> end(text.end(), text.begin(), text.end());
while (i != end)
{
int g = *i++;
if (g == '\n')
{
// wrap newline, but do not print it
glTranslatef(-dx, floor(getHeight() * getLineHeight() + 0.5f), 0);
dx = 0.0f;
continue;
}
Glyph *glyph = glyphs[g];
if (!glyph) glyph = addGlyph(g);
glPushMatrix();
// 1.25 is magic line height for true type fonts
if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
bindTexture(glyph->texture);
glCallList(glyph->list);
glPopMatrix();
glTranslatef(static_cast<GLfloat>(glyph->spacing), 0, 0);
dx += glyph->spacing;
}
}
catch(utf8::exception &e)
{
glPopMatrix();
throw love::Exception("%s", e.what());
}
glPopMatrix();
}
void Font::print(char character, float x, float y)
{
Glyph *glyph = glyphs[character];
if (!glyph) glyph = addGlyph(character);
if (0 != glyph->texture)
{
glPushMatrix();
glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
bindTexture(glyph->texture);
glCallList(glyph->list);
glPopMatrix();
}
}
int Font::getWidth(const std::string &line)
{
if (line.size() == 0) return 0;
int temp = 0;
Glyph *g;
try
{
utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
while (i != end)
{
int c = *i++;
g = glyphs[c];
if (!g) g = addGlyph(c);
temp += static_cast<int>(g->spacing * mSpacing);
}
}
catch(utf8::exception &e)
{
throw love::Exception("%s", e.what());
}
return temp;
}
int Font::getWidth(const char *line)
{
return this->getWidth(std::string(line));
}
int Font::getWidth(const char character)
{
Glyph *g = glyphs[character];
if (!g) g = addGlyph(character);
return g->spacing;
}
std::vector<std::string> Font::getWrap(const std::string text, float wrap, int *max_width)
{
using namespace std;
const float width_space = static_cast<float>(getWidth(' '));
vector<string> lines_to_draw;
int maxw = 0;
//split text at newlines
istringstream iss(text);
string line;
ostringstream string_builder;
while (getline(iss, line, '\n'))
{
// split line into words
vector<string> words;
istringstream word_iss(line);
copy(istream_iterator<string>(word_iss), istream_iterator<string>(),
back_inserter< vector<string> >(words));
// put words back together until a wrap occurs
float width = 0.0f;
float oldwidth = 0.0f;
string_builder.str("");
vector<string>::const_iterator word_iter, wend = words.end();
for (word_iter = words.begin(); word_iter != wend; ++word_iter)
{
const string &word = *word_iter;
width += getWidth(word);
// on wordwrap, push line to line buffer and clear string builder
if (width >= wrap && oldwidth > 0)
{
int realw = (int) width;
// remove trailing space
string tmp = string_builder.str();
lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
string_builder.str("");
width = static_cast<float>(getWidth(word));
realw -= (int) width;
if (realw > maxw)
maxw = realw;
}
string_builder << word << " ";
width += width_space;
oldwidth = width;
}
// push last line
if (width > maxw)
maxw = (int) width;
string tmp = string_builder.str();
lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
}
if (max_width)
*max_width = maxw;
return lines_to_draw;
}
void Font::setLineHeight(float height)
{
this->lineHeight = height;
}
float Font::getLineHeight() const
{
return lineHeight;
}
void Font::setSpacing(float amount)
{
mSpacing = amount;
}
float Font::getSpacing() const
{
return mSpacing;
}
bool Font::loadVolatile()
{
createTexture();
return true;
}
void Font::unloadVolatile()
{
// nuke everything from orbit
std::map<int, Glyph *>::iterator it = glyphs.begin();
Glyph *g;
while (it != glyphs.end())
{
g = it->second;
glDeleteLists(g->list, 1);
delete g;
glyphs.erase(it++);
}
std::vector<GLuint>::iterator iter = textures.begin();
while (iter != textures.end())
{
deleteTexture(*iter);
iter++;
}
textures.clear();
}
} // opengl
} // graphics
} // love
/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "Font.h"
#include "font/GlyphData.h"
#include "Quad.h"
#include "libraries/utf8/utf8.h"
#include "common/math.h"
#include "common/Matrix.h"
#include <math.h>
#include <sstream>
#include <algorithm> // for max
namespace love
{
namespace graphics
{
namespace opengl
{
Font::Font(love::font::Rasterizer *r, const Image::Filter &filter)
: rasterizer(r)
, height(r->getHeight())
, lineHeight(1)
, mSpacing(1)
, filter(filter)
{
r->retain();
love::font::GlyphData *gd = r->getGlyphData(32);
type = (gd->getFormat() == love::font::GlyphData::FORMAT_LUMINANCE_ALPHA ? FONT_TRUETYPE : FONT_IMAGE);
delete gd;
createTexture();
}
Font::~Font()
{
rasterizer->release();
unloadVolatile();
}
void Font::createTexture()
{
texture_x = texture_y = rowHeight = TEXTURE_PADDING;
GLuint t;
glGenTextures(1, &t);
textures.push_back(t);
bindTexture(t);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
(filter.mag == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
(filter.min == Image::FILTER_LINEAR) ? GL_LINEAR : GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
GLint format = (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA);
// Initialize the texture
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
0,
format,
GL_UNSIGNED_BYTE,
NULL);
// Fill the texture with transparent black
std::vector<GLubyte> emptyData(TEXTURE_WIDTH * TEXTURE_HEIGHT * (type == FONT_TRUETYPE ? 2 : 4), 0);
glTexSubImage2D(GL_TEXTURE_2D,
0,
0,
0,
(GLsizei)TEXTURE_WIDTH,
(GLsizei)TEXTURE_HEIGHT,
format,
GL_UNSIGNED_BYTE,
&emptyData[0]);
}
Font::Glyph *Font::addGlyph(int glyph)
{
love::font::GlyphData *gd = rasterizer->getGlyphData(glyph);
int w = gd->getWidth();
int h = gd->getHeight();
if (texture_x + w + TEXTURE_PADDING > TEXTURE_WIDTH)
{
// out of space - new row!
texture_x = TEXTURE_PADDING;
texture_y += rowHeight;
rowHeight = TEXTURE_PADDING;
}
if (texture_y + h + TEXTURE_PADDING > TEXTURE_HEIGHT)
{
// totally out of space - new texture!
createTexture();
}
Glyph *g = new Glyph;
g->list = g->texture = 0;
g->spacing = gd->getAdvance();
// don't waste space for empty glyphs. also fixes a division by zero bug with ati drivers
if (w > 0 && h > 0)
{
g->list = glGenLists(1);
if (0 == g->list)
{
delete g;
return NULL;
}
GLuint t = textures.back();
bindTexture(t);
glTexSubImage2D(GL_TEXTURE_2D, 0, texture_x, texture_y, w, h, (type == FONT_TRUETYPE ? GL_LUMINANCE_ALPHA : GL_RGBA), GL_UNSIGNED_BYTE, gd->getData());
g->texture = t;
Quad::Viewport v;
v.x = (float) texture_x;
v.y = (float) texture_y;
v.w = (float) w;
v.h = (float) h;
Quad *q = new Quad(v, (const float) TEXTURE_WIDTH, (const float) TEXTURE_HEIGHT);
const vertex *verts = q->getVertices();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&verts[0].s);
glNewList(g->list, GL_COMPILE);
glPushMatrix();
glTranslatef(static_cast<float>(gd->getBearingX()), static_cast<float>(-gd->getBearingY()), 0.0f);
glDrawArrays(GL_QUADS, 0, 4);
glPopMatrix();
glEndList();
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
delete q;
}
if (w > 0)
texture_x += (w + TEXTURE_PADDING);
if (h > 0)
rowHeight = std::max(rowHeight, h + TEXTURE_PADDING);
delete gd;
glyphs[glyph] = g;
return g;
}
float Font::getHeight() const
{
return static_cast<float>(height);
}
void Font::print(std::string text, float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
float dx = 0.0f; // spacing counter for newline handling
glPushMatrix();
Matrix t;
t.setTransformation(ceil(x), ceil(y), angle, sx, sy, ox, oy, kx, ky);
glMultMatrixf((const GLfloat *)t.getElements());
try
{
utf8::iterator<std::string::iterator> i(text.begin(), text.begin(), text.end());
utf8::iterator<std::string::iterator> end(text.end(), text.begin(), text.end());
while (i != end)
{
int g = *i++;
if (g == '\n')
{
// wrap newline, but do not print it
glTranslatef(-dx, floor(getHeight() * getLineHeight() + 0.5f), 0);
dx = 0.0f;
continue;
}
Glyph *glyph = glyphs[g];
if (!glyph) glyph = addGlyph(g);
glPushMatrix();
// 1.25 is magic line height for true type fonts
if (type == FONT_TRUETYPE) glTranslatef(0, floor(getHeight() / 1.25f + 0.5f), 0);
bindTexture(glyph->texture);
glCallList(glyph->list);
glPopMatrix();
glTranslatef(static_cast<GLfloat>(glyph->spacing), 0, 0);
dx += glyph->spacing;
}
}
catch(utf8::exception &e)
{
glPopMatrix();
throw love::Exception("%s", e.what());
}
glPopMatrix();
}
void Font::print(char character, float x, float y)
{
Glyph *glyph = glyphs[character];
if (!glyph) glyph = addGlyph(character);
if (0 != glyph->texture)
{
glPushMatrix();
glTranslatef(x, floor(y+getHeight() + 0.5f), 0.0f);
bindTexture(glyph->texture);
glCallList(glyph->list);
glPopMatrix();
}
}
int Font::getWidth(const std::string &line)
{
if (line.size() == 0) return 0;
int temp = 0;
Glyph *g;
try
{
utf8::iterator<std::string::const_iterator> i(line.begin(), line.begin(), line.end());
utf8::iterator<std::string::const_iterator> end(line.end(), line.begin(), line.end());
while (i != end)
{
int c = *i++;
g = glyphs[c];
if (!g) g = addGlyph(c);
temp += static_cast<int>(g->spacing * mSpacing);
}
}
catch(utf8::exception &e)
{
throw love::Exception("%s", e.what());
}
return temp;
}
int Font::getWidth(const char *line)
{
return this->getWidth(std::string(line));
}
int Font::getWidth(const char character)
{
Glyph *g = glyphs[character];
if (!g) g = addGlyph(character);
return g->spacing;
}
std::vector<std::string> Font::getWrap(const std::string text, float wrap, int *max_width)
{
using namespace std;
const float width_space = static_cast<float>(getWidth(' '));
vector<string> lines_to_draw;
int maxw = 0;
//split text at newlines
istringstream iss(text);
string line;
ostringstream string_builder;
while (getline(iss, line, '\n'))
{
// split line into words
vector<string> words;
istringstream word_iss(line);
copy(istream_iterator<string>(word_iss), istream_iterator<string>(),
back_inserter< vector<string> >(words));
// put words back together until a wrap occurs
float width = 0.0f;
float oldwidth = 0.0f;
string_builder.str("");
vector<string>::const_iterator word_iter, wend = words.end();
for (word_iter = words.begin(); word_iter != wend; ++word_iter)
{
const string &word = *word_iter;
width += getWidth(word);
// on wordwrap, push line to line buffer and clear string builder
if (width >= wrap && oldwidth > 0)
{
int realw = (int) width;
// remove trailing space
string tmp = string_builder.str();
lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
string_builder.str("");
width = static_cast<float>(getWidth(word));
realw -= (int) width;
if (realw > maxw)
maxw = realw;
}
string_builder << word << " ";
width += width_space;
oldwidth = width;
}
// push last line
if (width > maxw)
maxw = (int) width;
string tmp = string_builder.str();
lines_to_draw.push_back(tmp.substr(0,tmp.size()-1));
}
if (max_width)
*max_width = maxw;
return lines_to_draw;
}
void Font::setLineHeight(float height)
{
this->lineHeight = height;
}
float Font::getLineHeight() const
{
return lineHeight;
}
void Font::setSpacing(float amount)
{
mSpacing = amount;
}
float Font::getSpacing() const
{
return mSpacing;
}
bool Font::loadVolatile()
{
createTexture();
return true;
}
void Font::unloadVolatile()
{
// nuke everything from orbit
std::map<int, Glyph *>::iterator it = glyphs.begin();
Glyph *g;
while (it != glyphs.end())
{
g = it->second;
glDeleteLists(g->list, 1);
delete g;
glyphs.erase(it++);
}
std::vector<GLuint>::iterator iter = textures.begin();
while (iter != textures.end())
{
deleteTexture(*iter);
iter++;
}
textures.clear();
}
} // opengl
} // graphics
} // love