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@@ -1,167 +1,167 @@
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_MATRIX_H
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#define LOVE_MATRIX_H
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// LOVE
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#include "math.h"
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namespace love
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{
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/**
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* This class is the basis for all transformations in LOVE. Althought not
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* really needed for 2D, it contains 4x4 elements to be compatible with
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* OpenGL without conversions.
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**/
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class Matrix
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{
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public:
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/**
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* Creates a new identity matrix.
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**/
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Matrix();
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/**
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* Destructor.
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**/
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~Matrix();
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/**
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* Multiplies this Matrix with another Matrix, changing neither.
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* @param m The Matrix to multiply with this Matrix.
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* @return The combined matrix.
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**/
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Matrix operator * (const Matrix &m) const;
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/**
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* Multiplies a Matrix into this Matrix.
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* @param m The Matrix to combine into this Matrix.
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**/
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void operator *= (const Matrix &m);
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/**
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* Gets a pointer to the 16 array elements.
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* @return The array elements.
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**/
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const float *getElements() const;
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/**
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* Resets this Matrix to the identity matrix.
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**/
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void setIdentity();
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/**
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* Resets this Matrix to a translation.
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* @param x Translation along x-axis.
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* @param y Translation along y-axis.
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**/
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void setTranslation(float x, float y);
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/**
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* Resets this Matrix to a rotation.
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* @param r The angle in radians.
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**/
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void setRotation(float r);
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/**
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* Resets this Matrix to a scale transformation.
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* @param sx Scale factor along the x-axis.
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* @param sy Scale factor along the y-axis.
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**/
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void setScale(float sx, float sy);
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/**
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* Resets this Matrix to a shear transformation.
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* @param kx Shear along x-axis.
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* @param ky Shear along y-axis.
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**/
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void setShear(float kx, float ky);
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/**
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* Creates a transformation with a certain position, orientation, scale
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* and offset. Perfect for Drawables -- what a coincidence!
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*
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* @param x The translation along the x-axis.
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* @param y The translation along the y-axis.
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* @param angle The rotation (rad) around the center with offset (ox,oy).
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* @param sx Scale along x-axis.
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* @param sy Scale along y-axis.
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* @param ox The offset for rotation along the x-axis.
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* @param oy The offset for rotation along the y-axis.
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* @param kx Shear along x-axis
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* @param ky Shear along y-axis
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**/
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void setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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/**
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* Multiplies this Matrix with a translation.
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* @param x Translation along x-axis.
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* @param y Translation along y-axis.
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**/
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void translate(float x, float y);
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/**
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* Multiplies this Matrix with a rotation.
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* @param r Angle in radians.
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**/
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void rotate(float r);
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/**
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* Multiplies this Matrix with a scale transformation.
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* @param sx Scale factor along the x-axis.
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* @param sy Scale factor along the y-axis.
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**/
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void scale(float sx, float sy);
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/**
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* Multiplies this Matrix with a shear transformation.
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* @param kx Shear along the x-axis.
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* @param ky Shear along the y-axis.
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**/
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void shear(float kx, float ky);
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/**
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* Transforms an array of vertices by this Matrix. The sources and
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* destination arrays may be the same.
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*
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* @param dst Storage for the transformed vertices.
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* @param src The source vertices.
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* @param size The number of vertices.
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**/
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void transform(vertex *dst, const vertex *src, int size) const;
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private:
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/**
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* | e0 e4 e8 e12 |
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* | e1 e5 e9 e13 |
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* | e2 e6 e10 e14 |
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* | e3 e7 e11 e15 |
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**/
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float e[16];
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}; // Matrix
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} //love
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#endif// LOVE_MATRIX_H
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/**
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* Copyright (c) 2006-2012 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_MATRIX_H
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#define LOVE_MATRIX_H
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// LOVE
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#include "math.h"
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namespace love
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{
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/**
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* This class is the basis for all transformations in LOVE. Althought not
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* really needed for 2D, it contains 4x4 elements to be compatible with
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* OpenGL without conversions.
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**/
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class Matrix
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{
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public:
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/**
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* Creates a new identity matrix.
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**/
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Matrix();
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/**
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* Destructor.
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**/
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~Matrix();
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/**
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* Multiplies this Matrix with another Matrix, changing neither.
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* @param m The Matrix to multiply with this Matrix.
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* @return The combined matrix.
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**/
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Matrix operator * (const Matrix &m) const;
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/**
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* Multiplies a Matrix into this Matrix.
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* @param m The Matrix to combine into this Matrix.
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**/
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void operator *= (const Matrix &m);
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/**
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* Gets a pointer to the 16 array elements.
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* @return The array elements.
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**/
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const float *getElements() const;
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/**
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* Resets this Matrix to the identity matrix.
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**/
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void setIdentity();
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/**
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* Resets this Matrix to a translation.
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* @param x Translation along x-axis.
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* @param y Translation along y-axis.
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**/
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void setTranslation(float x, float y);
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/**
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* Resets this Matrix to a rotation.
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* @param r The angle in radians.
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**/
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void setRotation(float r);
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/**
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* Resets this Matrix to a scale transformation.
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* @param sx Scale factor along the x-axis.
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* @param sy Scale factor along the y-axis.
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**/
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void setScale(float sx, float sy);
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/**
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* Resets this Matrix to a shear transformation.
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* @param kx Shear along x-axis.
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* @param ky Shear along y-axis.
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**/
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void setShear(float kx, float ky);
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/**
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* Creates a transformation with a certain position, orientation, scale
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* and offset. Perfect for Drawables -- what a coincidence!
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*
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* @param x The translation along the x-axis.
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* @param y The translation along the y-axis.
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* @param angle The rotation (rad) around the center with offset (ox,oy).
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* @param sx Scale along x-axis.
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* @param sy Scale along y-axis.
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* @param ox The offset for rotation along the x-axis.
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* @param oy The offset for rotation along the y-axis.
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* @param kx Shear along x-axis
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* @param ky Shear along y-axis
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**/
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void setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky);
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/**
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* Multiplies this Matrix with a translation.
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* @param x Translation along x-axis.
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* @param y Translation along y-axis.
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**/
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void translate(float x, float y);
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/**
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* Multiplies this Matrix with a rotation.
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* @param r Angle in radians.
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**/
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void rotate(float r);
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/**
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* Multiplies this Matrix with a scale transformation.
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* @param sx Scale factor along the x-axis.
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* @param sy Scale factor along the y-axis.
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**/
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void scale(float sx, float sy);
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/**
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* Multiplies this Matrix with a shear transformation.
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* @param kx Shear along the x-axis.
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* @param ky Shear along the y-axis.
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**/
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void shear(float kx, float ky);
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/**
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* Transforms an array of vertices by this Matrix. The sources and
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* destination arrays may be the same.
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*
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* @param dst Storage for the transformed vertices.
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* @param src The source vertices.
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* @param size The number of vertices.
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**/
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void transform(vertex *dst, const vertex *src, int size) const;
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private:
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/**
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* | e0 e4 e8 e12 |
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* | e1 e5 e9 e13 |
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* | e2 e6 e10 e14 |
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* | e3 e7 e11 e15 |
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**/
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float e[16];
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}; // Matrix
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} //love
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#endif// LOVE_MATRIX_H
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