Cleaned up font code to always use uint32 instead of the slightly more ambiguous "unsigned int" for codepoints

This commit is contained in:
Alex Szpakowski
2013-06-16 19:48:53 -03:00
parent d48d1fd441
commit 76618f0328
17 changed files with 60 additions and 63 deletions
+3 -2
View File
@@ -23,6 +23,7 @@
// LOVE
#include "common/Object.h"
#include "common/int.h"
#include "GlyphData.h"
namespace love
@@ -79,7 +80,7 @@ public:
* Gets a specific glyph.
* @param glyph The (UNICODE) glyph codepoint to get data for.
**/
virtual GlyphData *getGlyphData(unsigned int glyph) const = 0;
virtual GlyphData *getGlyphData(uint32 glyph) const = 0;
/**
* Gets a specific glyph.
@@ -96,7 +97,7 @@ public:
* Gets whether this Rasterizer has a specific glyph.
* @param glyph The (UNICODE) glyph codepoint.
**/
virtual bool hasGlyph(unsigned int glyph) const = 0;
virtual bool hasGlyph(uint32 glyph) const = 0;
/**
* Gets whether this Rasterizer has a specific glyph.