Cleaned up font code to always use uint32 instead of the slightly more ambiguous "unsigned int" for codepoints

This commit is contained in:
Alex Szpakowski
2013-06-16 19:48:53 -03:00
parent d48d1fd441
commit 76618f0328
17 changed files with 60 additions and 63 deletions
+2 -2
View File
@@ -55,7 +55,7 @@ int Rasterizer::getDescent() const
GlyphData *Rasterizer::getGlyphData(const std::string &text) const
{
unsigned int codepoint = 0;
uint32 codepoint = 0;
try
{
@@ -74,7 +74,7 @@ bool Rasterizer::hasGlyph(const std::string &text) const
if (text.size() == 0)
return false;
unsigned int codepoint = 0;
uint32 codepoint = 0;
try
{