Finally fixed fused games (thanks Boolsheet)

This commit is contained in:
Bart van Strien
2011-03-05 15:43:47 +01:00
parent 9ec28c241a
commit 761c11427c
2 changed files with 1799 additions and 1799 deletions
+3 -4
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@@ -193,12 +193,11 @@ function love.boot()
local o = love.arg.options local o = love.arg.options
--local abs_arg0 = love.path.getfull(love.arg.getLow(arg)) local arg0 = love.arg.getLow(arg)
--love.filesystem.init(abs_arg0) love.filesystem.init(arg0)
love.filesystem.init(love.arg.getLow(arg))
-- Is this one of those fancy "fused" games? -- Is this one of those fancy "fused" games?
local can_has_game = pcall(love.filesystem.setSource, abs_arg0) local can_has_game = pcall(love.filesystem.setSource, arg0)
if not can_has_game and o.game.set and o.game.arg[1] then if not can_has_game and o.game.set and o.game.arg[1] then
local full_source = love.path.getfull(o.game.arg[1]) local full_source = love.path.getfull(o.game.arg[1])
+1796 -1795
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