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Finally fixed fused games (thanks Boolsheet)
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@@ -193,12 +193,11 @@ function love.boot()
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local o = love.arg.options
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local o = love.arg.options
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--local abs_arg0 = love.path.getfull(love.arg.getLow(arg))
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local arg0 = love.arg.getLow(arg)
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--love.filesystem.init(abs_arg0)
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love.filesystem.init(arg0)
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love.filesystem.init(love.arg.getLow(arg))
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-- Is this one of those fancy "fused" games?
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-- Is this one of those fancy "fused" games?
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local can_has_game = pcall(love.filesystem.setSource, abs_arg0)
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local can_has_game = pcall(love.filesystem.setSource, arg0)
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if not can_has_game and o.game.set and o.game.arg[1] then
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if not can_has_game and o.game.set and o.game.arg[1] then
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local full_source = love.path.getfull(o.game.arg[1])
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local full_source = love.path.getfull(o.game.arg[1])
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+1796
-1795
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