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Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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@@ -719,6 +719,11 @@ void Shader::checkSetScreenParams()
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lastCanvas = Canvas::current;
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}
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const std::map<std::string, Object *> &Shader::getBoundRetainables() const
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{
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return boundRetainables;
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}
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std::string Shader::getGLSLVersion()
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{
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const char *tmp = nullptr;
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