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Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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@@ -780,7 +780,7 @@ bool ParticleSystem::isFull() const
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return activeParticles == maxParticles;
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}
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void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
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void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
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{
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uint32 pCount = getCount();
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if (pCount == 0 || texture == nullptr || pMem == nullptr || particleVerts == nullptr)
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