Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.

This commit is contained in:
Alex Szpakowski
2014-01-27 01:31:41 -04:00
parent 10f1e23931
commit 7556fde5e6
21 changed files with 321 additions and 54 deletions
@@ -780,7 +780,7 @@ bool ParticleSystem::isFull() const
return activeParticles == maxParticles;
}
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky) const
void ParticleSystem::draw(float x, float y, float angle, float sx, float sy, float ox, float oy, float kx, float ky)
{
uint32 pCount = getCount();
if (pCount == 0 || texture == nullptr || pMem == nullptr || particleVerts == nullptr)