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Added antialiasing (MSAA) support to Canvases via a new optional parameter. Added Canvas:getFSAA.
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@@ -208,7 +208,7 @@ public:
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL);
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Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL, int fsaa = 0);
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Shader *newShader(const Shader::ShaderSources &sources);
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