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adds iOS audio interruption handling and recovery
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@@ -95,6 +95,8 @@ public:
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void pause(love::audio::Source *source);
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void pause(const std::vector<love::audio::Source*> &sources);
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std::vector<love::audio::Source*> pause();
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void pauseContext();
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void resumeContext();
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void setVolume(float volume);
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float getVolume() const;
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