mirror of
https://github.com/love2d/love.git
synced 2026-08-17 19:23:38 +02:00
The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
/**
|
||||
* Copyright (c) 2006-2020 LOVE Development Team
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
**/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "graphics/Shader.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Metal.h"
|
||||
|
||||
namespace love
|
||||
{
|
||||
namespace graphics
|
||||
{
|
||||
namespace metal
|
||||
{
|
||||
|
||||
class Shader final : public love::graphics::Shader
|
||||
{
|
||||
public:
|
||||
|
||||
Shader(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel);
|
||||
virtual ~Shader();
|
||||
|
||||
// Implements Shader.
|
||||
void attach() override;
|
||||
std::string getWarnings() const override;
|
||||
int getVertexAttributeIndex(const std::string &name) override;
|
||||
const UniformInfo *getUniformInfo(const std::string &name) const override;
|
||||
const UniformInfo *getUniformInfo(BuiltinUniform builtin) const override;
|
||||
void updateUniform(const UniformInfo *info, int count) override;
|
||||
void sendTextures(const UniformInfo *info, Texture **textures, int count) override;
|
||||
bool hasUniform(const std::string &name) const override;
|
||||
ptrdiff_t getHandle() const override;
|
||||
void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) override;
|
||||
|
||||
private:
|
||||
|
||||
id<MTLLibrary> library;
|
||||
|
||||
}; // Metal
|
||||
|
||||
extern Metal metal;
|
||||
|
||||
} // metal
|
||||
} // graphics
|
||||
} // love
|
||||
Reference in New Issue
Block a user