The bones of what will become a Metal backend.

This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
This commit is contained in:
Alex Szpakowski
2020-01-26 15:46:33 -04:00
parent 23bc1a7aae
commit 74cf9b8236
58 changed files with 56720 additions and 15 deletions
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/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include "graphics/Texture.h"
#include "common/pixelformat.h"
#import <Metal/Metal.h>
namespace love
{
namespace graphics
{
namespace metal
{
class Metal
{
public:
static MTLTextureType getTextureType(TextureType type, int msaa);
static MTLPixelFormat convertPixelFormat(PixelFormat format, bool &isSRGB);
}; // Metal
extern Metal metal;
} // metal
} // graphics
} // love