The bones of what will become a Metal backend.

This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
This commit is contained in:
Alex Szpakowski
2020-01-26 15:46:33 -04:00
parent 23bc1a7aae
commit 74cf9b8236
58 changed files with 56720 additions and 15 deletions
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/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#import "Buffer.h"
namespace love
{
namespace graphics
{
namespace metal
{
Buffer::Buffer(id<MTLDevice> device, size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
: love::graphics::Buffer(size, type, usage, mapflags)
, mappedRange()
{ @autoreleasepool {
MTLResourceOptions opts = MTLResourceStorageModeManaged;
buffer = [device newBufferWithLength:size options:opts];
// TODO: synchronization etc
memoryMap = (char *) buffer.contents;
if (data != nullptr)
{
memcpy(map(), data, size);
unmap();
}
}}
Buffer::~Buffer()
{ @autoreleasepool {
buffer = nil;
}}
void *Buffer::map()
{
return memoryMap;
}
void Buffer::unmap()
{ @autoreleasepool {
[buffer didModifyRange:{0, size}];
}}
void Buffer::setMappedRangeModified(size_t offset, size_t size)
{
mappedRange = NSIntersectionRange(mappedRange, {offset, size});
}
void Buffer::fill(size_t offset, size_t size, const void *data)
{
// TODO
}
void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
{
// TODO
}
} // metal
} // graphics
} // love