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The bones of what will become a Metal backend.
This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
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/**
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* Copyright (c) 2006-2020 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#import "Buffer.h"
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namespace love
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{
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namespace graphics
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{
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namespace metal
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{
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Buffer::Buffer(id<MTLDevice> device, size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags)
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: love::graphics::Buffer(size, type, usage, mapflags)
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, mappedRange()
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{ @autoreleasepool {
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MTLResourceOptions opts = MTLResourceStorageModeManaged;
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buffer = [device newBufferWithLength:size options:opts];
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// TODO: synchronization etc
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memoryMap = (char *) buffer.contents;
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if (data != nullptr)
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{
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memcpy(map(), data, size);
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unmap();
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}
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}}
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Buffer::~Buffer()
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{ @autoreleasepool {
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buffer = nil;
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}}
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void *Buffer::map()
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{
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return memoryMap;
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}
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void Buffer::unmap()
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{ @autoreleasepool {
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[buffer didModifyRange:{0, size}];
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}}
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void Buffer::setMappedRangeModified(size_t offset, size_t size)
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{
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mappedRange = NSIntersectionRange(mappedRange, {offset, size});
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}
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void Buffer::fill(size_t offset, size_t size, const void *data)
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{
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// TODO
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}
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void Buffer::copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset)
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{
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// TODO
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}
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} // metal
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} // graphics
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} // love
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