The bones of what will become a Metal backend.

This isn't anywhere close to usable (not even a blank screen will work), let alone complete. It's about 20% done.
This commit is contained in:
Alex Szpakowski
2020-01-26 15:46:33 -04:00
parent 23bc1a7aae
commit 74cf9b8236
58 changed files with 56720 additions and 15 deletions
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/**
* Copyright (c) 2006-2020 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#pragma once
#include "graphics/Buffer.h"
#include "Metal.h"
namespace love
{
namespace graphics
{
namespace metal
{
class Buffer final : public love::graphics::Buffer
{
public:
Buffer(id<MTLDevice> device, size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags);
virtual ~Buffer();
void *map() override;
void unmap() override;
void setMappedRangeModified(size_t offset, size_t size) override;
void fill(size_t offset, size_t size, const void *data) override;
ptrdiff_t getHandle() const override { return (ptrdiff_t) buffer; }
void copyTo(size_t offset, size_t size, love::graphics::Buffer *other, size_t otheroffset) override;
private:
id<MTLBuffer> buffer;
char *memoryMap;
NSRange mappedRange;
}; // Buffer
} // metal
} // graphics
} // love