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Starting box2d update
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@@ -107,7 +107,7 @@ public:
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public:
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RayCastCallback(World *world, lua_State *L, int idx);
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~RayCastCallback();
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virtual float32 ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float32 fraction);
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virtual float ReportFixture(b2Fixture *fixture, const b2Vec2 &point, const b2Vec2 &normal, float fraction);
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private:
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World *world;
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lua_State *L;
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