Joint:enableMotor -> Joint:setMotorEnabled, Joint:enableLimit -> Joint:setLimitsEnabled, Joint:isLimitEnabled -> Joint:hasLimitsEnabled. Resolves issue #691.

This commit is contained in:
Alex Szpakowski
2013-10-24 17:30:41 -03:00
parent cbd1e6937b
commit 74ac2820cd
12 changed files with 48 additions and 48 deletions
+5 -5
View File
@@ -61,9 +61,9 @@ float PrismaticJoint::getJointSpeed() const
return Physics::scaleUp(joint->GetJointSpeed());
}
void PrismaticJoint::enableMotor(bool motor)
void PrismaticJoint::setMotorEnabled(bool enable)
{
return joint->EnableMotor(motor);
return joint->EnableMotor(enable);
}
bool PrismaticJoint::isMotorEnabled() const
@@ -96,12 +96,12 @@ float PrismaticJoint::getMaxMotorForce() const
return Physics::scaleUp(joint->GetMaxMotorForce());
}
void PrismaticJoint::enableLimit(bool limit)
void PrismaticJoint::setLimitsEnabled(bool enable)
{
joint->EnableLimit(limit);
joint->EnableLimit(enable);
}
bool PrismaticJoint::isLimitEnabled() const
bool PrismaticJoint::hasLimitsEnabled() const
{
return joint->IsLimitEnabled();
}