Implement Array, Cubemap, and Volume texture types (issue #1111).

- Add love.graphics.newArrayImage, newCubeImage, and newVolumeImage.
- Add love.graphics.newCanvas(w, h, layers) and newCanvas(w, h, layers, settings). Add ‘type’ field to the settings table of newCanvas.

- Add new love.graphics.setCanvas variants: setCanvas(canvas, slice), and setCanvas(canvastable) where canvastable is in the format: {{canvas1, layer=2}, {canvas2, face=5}}

- Add Texture:getTextureType, getDepth, getLayerCount, getMipmapCount, and getFormat.

- Remove Image:getData and Image:refresh.
- Add Image:replacePixels(imagedata [, slice] [, mipmap]).

- Update Canvas:newImageData to accept a slice argument.

- Add love.image.newCubeFaces(imagedata).

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-02-20 14:58:13 -04:00
parent d70fe5cb89
commit 73fd45558b
91 changed files with 3160 additions and 2003 deletions
+11
View File
@@ -122,12 +122,23 @@ int w_isCompressed(lua_State *L)
return 1;
}
int w_newCubeFaces(lua_State *L)
{
ImageData *id = luax_checkimagedata(L, 1);
std::vector<StrongRef<ImageData>> faces;
luax_catchexcept(L, [&](){ faces = instance()->newCubeFaces(id); });
for (auto face : faces)
luax_pushtype(L, face);
return (int) faces.size();
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "newImageData", w_newImageData },
{ "newCompressedData", w_newCompressedData },
{ "isCompressed", w_isCompressed },
{ "newCubeFaces", w_newCubeFaces },
{ 0, 0 }
};