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Implement Array, Cubemap, and Volume texture types (issue #1111).
- Add love.graphics.newArrayImage, newCubeImage, and newVolumeImage.
- Add love.graphics.newCanvas(w, h, layers) and newCanvas(w, h, layers, settings). Add ‘type’ field to the settings table of newCanvas.
- Add new love.graphics.setCanvas variants: setCanvas(canvas, slice), and setCanvas(canvastable) where canvastable is in the format: {{canvas1, layer=2}, {canvas2, face=5}}
- Add Texture:getTextureType, getDepth, getLayerCount, getMipmapCount, and getFormat.
- Remove Image:getData and Image:refresh.
- Add Image:replacePixels(imagedata [, slice] [, mipmap]).
- Update Canvas:newImageData to accept a slice argument.
- Add love.image.newCubeFaces(imagedata).
--HG--
branch : minor
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@@ -55,7 +55,7 @@ int w_ParticleSystem_setTexture(lua_State *L)
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{
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ParticleSystem *t = luax_checkparticlesystem(L, 1);
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Texture *tex = luax_checktexture(L, 2);
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t->setTexture(tex);
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luax_catchexcept(L, [&](){ t->setTexture(tex); });
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return 0;
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}
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