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Implement Array, Cubemap, and Volume texture types (issue #1111).
- Add love.graphics.newArrayImage, newCubeImage, and newVolumeImage.
- Add love.graphics.newCanvas(w, h, layers) and newCanvas(w, h, layers, settings). Add ‘type’ field to the settings table of newCanvas.
- Add new love.graphics.setCanvas variants: setCanvas(canvas, slice), and setCanvas(canvastable) where canvastable is in the format: {{canvas1, layer=2}, {canvas2, face=5}}
- Add Texture:getTextureType, getDepth, getLayerCount, getMipmapCount, and getFormat.
- Remove Image:getData and Image:refresh.
- Add Image:replacePixels(imagedata [, slice] [, mipmap]).
- Update Canvas:newImageData to accept a slice argument.
- Add love.image.newCubeFaces(imagedata).
--HG--
branch : minor
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@@ -39,7 +39,7 @@ class Canvas final : public love::graphics::Canvas, public Volatile
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{
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public:
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Canvas(int width, int height, const Settings &settings);
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Canvas(const Settings &settings);
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virtual ~Canvas();
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// Implements Volatile.
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@@ -49,9 +49,10 @@ public:
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// Implements Texture.
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void setFilter(const Texture::Filter &f) override;
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bool setWrap(const Texture::Wrap &w) override;
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bool setMipmapSharpness(float sharpness) override;
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ptrdiff_t getHandle() const override;
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love::image::ImageData *newImageData(love::image::Image *module, int x, int y, int w, int h) override;
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love::image::ImageData *newImageData(love::image::Image *module, int slice, int x, int y, int w, int h) override;
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int getMSAA() const override
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{
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