Implement Array, Cubemap, and Volume texture types (issue #1111).

- Add love.graphics.newArrayImage, newCubeImage, and newVolumeImage.
- Add love.graphics.newCanvas(w, h, layers) and newCanvas(w, h, layers, settings). Add ‘type’ field to the settings table of newCanvas.

- Add new love.graphics.setCanvas variants: setCanvas(canvas, slice), and setCanvas(canvastable) where canvastable is in the format: {{canvas1, layer=2}, {canvas2, face=5}}

- Add Texture:getTextureType, getDepth, getLayerCount, getMipmapCount, and getFormat.

- Remove Image:getData and Image:refresh.
- Add Image:replacePixels(imagedata [, slice] [, mipmap]).

- Update Canvas:newImageData to accept a slice argument.

- Add love.image.newCubeFaces(imagedata).

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-02-20 14:58:13 -04:00
parent d70fe5cb89
commit 73fd45558b
91 changed files with 3160 additions and 2003 deletions
+150 -64
View File
@@ -30,7 +30,7 @@ namespace graphics
namespace opengl
{
static GLenum createFBO(GLuint &framebuffer, GLuint texture)
static GLenum createFBO(GLuint &framebuffer, TextureType texType, GLuint texture, int layers, bool initialize)
{
// get currently bound fbo to reset to it later
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
@@ -40,11 +40,27 @@ static GLenum createFBO(GLuint &framebuffer, GLuint texture)
if (texture != 0)
{
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
if (initialize)
{
int faces = texType == TEXTURE_CUBE ? 6 : 1;
// Initialize the texture to transparent black.
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
// Make sure all faces and layers of the texture are initialized to
// transparent black. This is unfortunately probably pretty slow for
// 2D-array and 3D textures with a lot of layers...
for (int layer = layers - 1; layer >= 0; layer--)
{
for (int face = faces - 1; face >= 0; face--)
{
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, layer, face);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
}
else
{
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
}
}
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -96,46 +112,39 @@ static bool createMSAABuffer(int width, int height, int &samples, PixelFormat pi
return status == GL_FRAMEBUFFER_COMPLETE && samples > 1;
}
Canvas::Canvas(int width, int height, const Settings &settings)
: settings(settings)
Canvas::Canvas(const Settings &settings)
: love::graphics::Canvas(settings.type)
, fbo(0)
, texture(0)
, msaa_buffer(0)
, actual_samples(0)
, texture_memory(0)
{
this->width = width;
this->height = height;
this->width = settings.width;
this->height = settings.height;
this->pixelWidth = (int) ((width * settings.pixeldensity) + 0.5);
this->pixelHeight = (int) ((height * settings.pixeldensity) + 0.5);
// Vertices are ordered for use with triangle strips:
// 0---2
// | / |
// 1---3
// world coordinates
vertices[0].x = 0;
vertices[0].y = 0;
vertices[1].x = 0;
vertices[1].y = (float) height;
vertices[2].x = (float) width;
vertices[2].y = 0;
vertices[3].x = (float) width;
vertices[3].y = (float) height;
if (texType == TEXTURE_VOLUME)
this->depth = settings.layers;
else if (texType == TEXTURE_2D_ARRAY)
this->layers = settings.layers;
else
this->layers = 1;
// texture coordinates
vertices[0].s = 0;
vertices[0].t = 0;
vertices[1].s = 0;
vertices[1].t = 1;
vertices[2].s = 1;
vertices[2].t = 0;
vertices[3].s = 1;
vertices[3].t = 1;
if (width <= 0 || height <= 0 || layers <= 0)
throw love::Exception("Canvas dimensions must be greater than 0.");
if (texType != TEXTURE_2D && settings.msaa > 1)
throw love::Exception("MSAA is only supported for Canvases with the 2D texture type.");
this->format = getSizedFormat(settings.format);
initVertices();
loadVolatile();
if (status != GL_FRAMEBUFFER_COMPLETE)
throw love::Exception("Cannot create Canvas: %s", OpenGL::framebufferStatusString(status));
}
Canvas::~Canvas()
@@ -148,41 +157,91 @@ bool Canvas::loadVolatile()
if (texture != 0)
return true;
if (!Canvas::isSupported())
throw love::Exception("Canvases are not supported by your OpenGL drivers!");
if (!Canvas::isFormatSupported(format))
{
const char *fstr = "rgba8";
love::getConstant(Canvas::getSizedFormat(format), fstr);
throw love::Exception("The %s canvas format is not supported by your OpenGL drivers.", fstr);
}
if (settings.msaa > 1 && texType != TEXTURE_2D)
throw love::Exception("MSAA is only supported for 2D texture types.");
if (!gl.isTextureTypeSupported(texType))
{
const char *textypestr = "unknown";
getConstant(texType, textypestr);
throw love::Exception("%s textures are not supported on this system!", textypestr);
}
switch (texType)
{
case TEXTURE_2D:
if (pixelWidth > gl.getMax2DTextureSize())
throw TextureTooLargeException("width", pixelWidth);
else if (pixelHeight > gl.getMax2DTextureSize())
throw TextureTooLargeException("height", pixelHeight);
break;
case TEXTURE_VOLUME:
if (pixelWidth > gl.getMax3DTextureSize())
throw TextureTooLargeException("width", pixelWidth);
else if (pixelHeight > gl.getMax3DTextureSize())
throw TextureTooLargeException("height", pixelHeight);
else if (depth > gl.getMax3DTextureSize())
throw TextureTooLargeException("depth", depth);
break;
case TEXTURE_2D_ARRAY:
if (pixelWidth > gl.getMax2DTextureSize())
throw TextureTooLargeException("width", pixelWidth);
else if (pixelHeight > gl.getMax2DTextureSize())
throw TextureTooLargeException("height", pixelHeight);
else if (layers > gl.getMaxTextureLayers())
throw TextureTooLargeException("array layer count", layers);
break;
case TEXTURE_CUBE:
if (pixelWidth != pixelHeight)
throw love::Exception("Cubemap textures must have equal width and height.");
else if (pixelWidth > gl.getMaxCubeTextureSize())
throw TextureTooLargeException("width", pixelWidth);
break;
default:
break;
}
OpenGL::TempDebugGroup debuggroup("Canvas load");
fbo = texture = 0;
msaa_buffer = 0;
status = GL_FRAMEBUFFER_COMPLETE;
// glTexImage2D is guaranteed to error in this case.
if (pixelWidth > gl.getMaxTextureSize() || pixelHeight > gl.getMaxTextureSize())
{
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
return false;
}
// getMaxRenderbufferSamples will be 0 on systems that don't support
// multisampled renderbuffers / don't export FBO multisample extensions.
settings.msaa = std::min(settings.msaa, gl.getMaxRenderbufferSamples());
settings.msaa = std::max(settings.msaa, 0);
glGenTextures(1, &texture);
gl.bindTextureToUnit(texture, 0, false);
gl.bindTextureToUnit(this, 0, false);
GLenum gltype = OpenGL::getGLTextureType(texType);
if (GLAD_ANGLE_texture_usage)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
glTexParameteri(gltype, GL_TEXTURE_USAGE_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
setFilter(filter);
setWrap(wrap);
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
while (glGetError() != GL_NO_ERROR)
/* Clear the error buffer. */;
glTexImage2D(GL_TEXTURE_2D, 0, fmt.internalformat, pixelWidth, pixelHeight,
0, fmt.externalformat, fmt.type, nullptr);
bool isSRGB = format == PIXELFORMAT_sRGBA8;
if (!gl.rawTexStorage(texType, 1, format, isSRGB, pixelWidth, pixelHeight, texType == TEXTURE_VOLUME ? depth : layers))
{
status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
return false;
}
if (glGetError() != GL_NO_ERROR)
{
@@ -193,7 +252,7 @@ bool Canvas::loadVolatile()
}
// Create a canvas-local FBO used for glReadPixels as well as MSAA blitting.
status = createFBO(fbo, texture);
status = createFBO(fbo, texType, texture, texType == TEXTURE_VOLUME ? depth : layers, true);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
@@ -207,7 +266,7 @@ bool Canvas::loadVolatile()
actual_samples = settings.msaa == 1 ? 0 : settings.msaa;
if (actual_samples > 0 && !createMSAABuffer(width, height, actual_samples, format, msaa_buffer))
if (actual_samples > 0 && !createMSAABuffer(pixelWidth, pixelHeight, actual_samples, format, msaa_buffer))
actual_samples = 0;
size_t prevmemsize = texture_memory;
@@ -246,49 +305,66 @@ void Canvas::setFilter(const Texture::Filter &f)
throw love::Exception("Invalid texture filter.");
filter = f;
gl.bindTextureToUnit(texture, 0, false);
gl.setTextureFilter(filter);
gl.bindTextureToUnit(this, 0, false);
gl.setTextureFilter(texType, filter);
}
bool Canvas::setWrap(const Texture::Wrap &w)
{
bool success = true;
bool forceclamp = texType == TEXTURE_CUBE;
wrap = w;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
if ((GLAD_ES_VERSION_2_0 && !(GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight)))
&& (pixelWidth != nextP2(pixelWidth) || pixelHeight != nextP2(pixelHeight) || depth != nextP2(depth)))
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP)
forceclamp = true;
}
if (forceclamp)
{
if (wrap.s != WRAP_CLAMP || wrap.t != WRAP_CLAMP || wrap.r != WRAP_CLAMP)
success = false;
// If we only have limited NPOT support then the wrap mode must be CLAMP.
wrap.s = wrap.t = WRAP_CLAMP;
wrap.s = wrap.t = wrap.r = WRAP_CLAMP;
}
if (!gl.isClampZeroTextureWrapSupported())
{
if (wrap.s == WRAP_CLAMP_ZERO)
wrap.s = WRAP_CLAMP;
if (wrap.t == WRAP_CLAMP_ZERO)
wrap.t = WRAP_CLAMP;
if (wrap.s == WRAP_CLAMP_ZERO) wrap.s = WRAP_CLAMP;
if (wrap.t == WRAP_CLAMP_ZERO) wrap.t = WRAP_CLAMP;
if (wrap.r == WRAP_CLAMP_ZERO) wrap.r = WRAP_CLAMP;
}
gl.bindTextureToUnit(texture, 0, false);
gl.setTextureWrap(wrap);
gl.bindTextureToUnit(this, 0, false);
gl.setTextureWrap(texType, wrap);
return success;
}
bool Canvas::setMipmapSharpness(float /*sharpness*/)
{
return false;
}
ptrdiff_t Canvas::getHandle() const
{
return texture;
}
love::image::ImageData *Canvas::newImageData(love::image::Image *module, int x, int y, int w, int h)
love::image::ImageData *Canvas::newImageData(love::image::Image *module, int slice, int x, int y, int w, int h)
{
if (x < 0 || y < 0 || w <= 0 || h <= 0 || (x + w) > getPixelWidth() || (y + h) > getPixelHeight())
throw love::Exception("Invalid rectangle dimensions.");
if (slice < 0 || (texType == TEXTURE_VOLUME && slice >= depth)
|| (texType == TEXTURE_2D_ARRAY && slice >= layers)
|| (texType == TEXTURE_CUBE && slice >= 6))
{
throw love::Exception("Invalid slice index.");
}
Graphics *gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
if (gfx != nullptr && gfx->isCanvasActive(this))
throw love::Exception("Canvas:newImageData cannot be called while that Canvas is currently active.");
@@ -323,8 +399,18 @@ love::image::ImageData *Canvas::newImageData(love::image::Image *module, int x,
GLuint current_fbo = gl.getFramebuffer(OpenGL::FRAMEBUFFER_ALL);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, getFBO());
if (slice > 0)
{
int layer = texType == TEXTURE_CUBE ? 0 : slice;
int face = texType == TEXTURE_CUBE ? slice : 0;
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, layer, face);
}
glReadPixels(x, y, w, h, fmt.externalformat, fmt.type, imagedata->getData());
if (slice > 0)
gl.framebufferTexture(GL_COLOR_ATTACHMENT0, texType, texture, 0, 0, 0);
gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, current_fbo);
return imagedata;
@@ -383,14 +469,14 @@ bool Canvas::isFormatSupported(PixelFormat format)
GLuint texture = 0;
glGenTextures(1, &texture);
gl.bindTextureToUnit(texture, 0, false);
gl.bindTextureToUnit(TEXTURE_2D, texture, 0, false);
Texture::Filter f;
f.min = f.mag = Texture::FILTER_NEAREST;
gl.setTextureFilter(f);
gl.setTextureFilter(TEXTURE_2D, f);
Texture::Wrap w;
gl.setTextureWrap(w);
gl.setTextureWrap(TEXTURE_2D, w);
bool unusedSRGB = false;
OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(format, false, unusedSRGB);
@@ -398,7 +484,7 @@ bool Canvas::isFormatSupported(PixelFormat format)
glTexImage2D(GL_TEXTURE_2D, 0, fmt.internalformat, 2, 2, 0, fmt.externalformat, fmt.type, nullptr);
GLuint fbo = 0;
supported = (createFBO(fbo, texture) == GL_FRAMEBUFFER_COMPLETE);
supported = (createFBO(fbo, TEXTURE_2D, texture, 1, false) == GL_FRAMEBUFFER_COMPLETE);
gl.deleteFramebuffer(fbo);
gl.deleteTexture(texture);