Implement Array, Cubemap, and Volume texture types (issue #1111).

- Add love.graphics.newArrayImage, newCubeImage, and newVolumeImage.
- Add love.graphics.newCanvas(w, h, layers) and newCanvas(w, h, layers, settings). Add ‘type’ field to the settings table of newCanvas.

- Add new love.graphics.setCanvas variants: setCanvas(canvas, slice), and setCanvas(canvastable) where canvastable is in the format: {{canvas1, layer=2}, {canvas2, face=5}}

- Add Texture:getTextureType, getDepth, getLayerCount, getMipmapCount, and getFormat.

- Remove Image:getData and Image:refresh.
- Add Image:replacePixels(imagedata [, slice] [, mipmap]).

- Update Canvas:newImageData to accept a slice argument.

- Add love.image.newCubeFaces(imagedata).

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-02-20 14:58:13 -04:00
parent d70fe5cb89
commit 73fd45558b
91 changed files with 3160 additions and 2003 deletions
+6 -2
View File
@@ -39,15 +39,19 @@ public:
struct Settings
{
int width = 1;
int height = 1;
int layers = 1; // depth for 3D textures
PixelFormat format = PIXELFORMAT_NORMAL;
TextureType type = TEXTURE_2D;
float pixeldensity = 1.0f;
int msaa = 0;
};
Canvas();
Canvas(TextureType textype);
virtual ~Canvas();
virtual love::image::ImageData *newImageData(love::image::Image *module, int x, int y, int w, int h) = 0;
virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int x, int y, int w, int h) = 0;
virtual int getMSAA() const = 0;
virtual int getRequestedMSAA() const = 0;