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Cleaned up boot.lua a tiny bit
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@@ -435,7 +435,7 @@ int w_newSpriteBatch(lua_State *L)
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{
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const char *usagestr = luaL_checkstring(L, 3);
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if (!SpriteBatch::getConstant(usagestr, usage))
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return luaL_error(L, "Invalid SpriteBatch usage: %s", usagestr);
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return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
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}
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SpriteBatch *t = NULL;
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try
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