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Fixed shader creation
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@@ -502,7 +502,7 @@ int w_newShader(lua_State *L)
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// clamp stack to 2 elements
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// clamp stack to 2 elements
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lua_settop(L, 2);
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lua_settop(L, 2);
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luax_getfunction(L, "graphics", "_effectCodeToGLSL");
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luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
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// push vertcode and fragcode strings to the top of the stack so they become arguments for the function
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// push vertcode and fragcode strings to the top of the stack so they become arguments for the function
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lua_pushvalue(L, 1);
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lua_pushvalue(L, 1);
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