Fixed shader creation

This commit is contained in:
Alex Szpakowski
2013-03-07 17:47:40 -04:00
parent 6f67fbdfa7
commit 738f471978
@@ -502,7 +502,7 @@ int w_newShader(lua_State *L)
// clamp stack to 2 elements
lua_settop(L, 2);
luax_getfunction(L, "graphics", "_effectCodeToGLSL");
luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
// push vertcode and fragcode strings to the top of the stack so they become arguments for the function
lua_pushvalue(L, 1);