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Add (low level) functionality to allow rendering 3D Meshes.
- Add love.graphics.setDepthMode(testcomparison, enablewrites). - Add love.graphics.setMeshCullMode. - Add love.graphics.setFrontFaceWinding. Depth testing and depth writes require a depth buffer to work. The mesh cull mode controls whether front/back faces of a mesh are culled. The front face winding determines whether a clockwise or counterclockwise-oriented face in a mesh is considered front facing. --HG-- branch : minor
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@@ -86,6 +86,14 @@ enum AttributeStep
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STEP_MAX_ENUM
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};
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enum CullMode
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{
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CULL_NONE,
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CULL_BACK,
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CULL_FRONT,
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CULL_MAX_ENUM
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};
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namespace vertex
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{
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@@ -106,6 +114,13 @@ enum DataType
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DATA_MAX_ENUM
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};
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enum Winding
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{
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WINDING_CW,
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WINDING_CCW,
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WINDING_MAX_ENUM
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};
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enum class TriangleIndexMode
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{
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NONE,
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@@ -305,6 +320,14 @@ bool getConstant(const char *in, DataType &out);
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bool getConstant(DataType in, const char *&out);
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std::vector<std::string> getConstants(DataType);
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bool getConstant(const char *in, CullMode &out);
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bool getConstant(CullMode in, const char *&out);
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std::vector<std::string> getConstants(CullMode);
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bool getConstant(const char *in, Winding &out);
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bool getConstant(Winding in, const char *&out);
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std::vector<std::string> getConstants(Winding);
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} // vertex
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typedef vertex::XYf_STf_RGBAub Vertex;
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