Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32!

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-14 20:35:56 -04:00
parent 73e5111335
commit 734be1afad
7 changed files with 118 additions and 32 deletions
+1
View File
@@ -361,6 +361,7 @@ public:
Vendor getVendor() const;
static GLenum getGLBufferType(BufferType type);
static GLenum getGLIndexDataType(IndexDataType type);
static GLenum getGLBufferUsage(vertex::Usage usage);
static GLint getGLWrapMode(Texture::WrapMode wmode);