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Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32!
--HG-- branch : minor
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@@ -361,6 +361,7 @@ public:
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Vendor getVendor() const;
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static GLenum getGLBufferType(BufferType type);
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static GLenum getGLIndexDataType(IndexDataType type);
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static GLenum getGLBufferUsage(vertex::Usage usage);
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static GLint getGLWrapMode(Texture::WrapMode wmode);
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