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Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32!
--HG-- branch : minor
This commit is contained in:
@@ -69,7 +69,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
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, ibo(nullptr)
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, useIndexBuffer(false)
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, elementCount(0)
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, elementDataType(0)
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, elementDataType(INDEX_UINT16)
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, drawMode(drawmode)
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, rangeStart(-1)
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, rangeCount(-1)
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@@ -78,7 +78,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
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calculateAttributeSizes();
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vertexCount = datasize / vertexStride;
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elementDataType = getGLDataTypeFromMax(vertexCount);
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elementDataType = getIndexTypeFromMax(vertexCount);
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if (vertexCount == 0)
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throw love::Exception("Data size is too small for specified vertex attribute formats.");
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@@ -96,7 +96,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawM
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, ibo(nullptr)
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, useIndexBuffer(false)
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, elementCount(0)
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, elementDataType(getGLDataTypeFromMax(vertexcount))
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, elementDataType(getIndexTypeFromMax(vertexcount))
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, drawMode(drawmode)
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, rangeStart(-1)
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, rangeCount(-1)
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@@ -406,10 +406,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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{
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size_t maxval = getVertexCount();
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GLenum datatype = getGLDataTypeFromMax(maxval);
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IndexDataType datatype = getIndexTypeFromMax(maxval);
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// Calculate the size in bytes of the index buffer data.
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size_t size = map.size() * getGLDataTypeSize(datatype);
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size_t size = map.size() * vertex::getIndexDataSize(datatype);
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if (ibo && size > ibo->getSize())
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{
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@@ -431,10 +431,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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// Fill the buffer with the index values from the vector.
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switch (datatype)
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{
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case GL_UNSIGNED_SHORT:
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case INDEX_UINT16:
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copyToIndexBuffer<uint16>(map, ibomap, maxval);
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break;
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case GL_UNSIGNED_INT:
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case INDEX_UINT32:
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default:
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copyToIndexBuffer<uint32>(map, ibomap, maxval);
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break;
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@@ -443,6 +443,29 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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elementDataType = datatype;
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}
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void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasize)
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{
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if (ibo && datasize > ibo->getSize())
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{
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delete ibo;
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ibo = nullptr;
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}
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if (!ibo && datasize > 0)
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ibo = new GLBuffer(datasize, nullptr, BUFFER_INDEX, vbo->getUsage());
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elementCount = datasize / vertex::getIndexDataSize(datatype);
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if (!ibo || elementCount == 0)
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return;
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GLBuffer::Mapper ibomap(*ibo);
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memcpy(ibomap.get(), data, datasize);
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useIndexBuffer = true;
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elementDataType = datatype;
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}
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void Mesh::setVertexMap()
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{
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useIndexBuffer = false;
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@@ -476,10 +499,10 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
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// Fill the vector from the buffer.
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switch (elementDataType)
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{
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case GL_UNSIGNED_SHORT:
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case INDEX_UINT16:
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copyFromIndexBuffer<uint16>(buffer, elementCount, map);
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break;
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case GL_UNSIGNED_INT:
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case INDEX_UINT32:
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default:
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copyFromIndexBuffer<uint32>(buffer, elementCount, map);
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break;
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@@ -626,8 +649,9 @@ void Mesh::draw(Graphics *gfx, const Matrix4 &m)
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count = std::min(count, (int) elementCount - start);
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GLenum type = elementDataType;
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const void *indices = ibo->getPointer(start * getGLDataTypeSize(type));
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size_t elementsize = vertex::getIndexDataSize(elementDataType);
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const void *indices = ibo->getPointer(start * elementsize);
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GLenum type = OpenGL::getGLIndexDataType(elementDataType);
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if (count > 0)
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gl.drawElements(getGLDrawMode(drawMode), count, type, indices);
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@@ -690,27 +714,12 @@ GLenum Mesh::getGLDataType(DataType type)
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}
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}
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GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue)
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IndexDataType Mesh::getIndexTypeFromMax(size_t maxvalue)
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{
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if (maxvalue > LOVE_UINT16_MAX)
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return GL_UNSIGNED_INT;
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return INDEX_UINT32;
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else
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return GL_UNSIGNED_SHORT;
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}
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size_t Mesh::getGLDataTypeSize(GLenum datatype)
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{
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switch (datatype)
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{
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case GL_UNSIGNED_BYTE:
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return sizeof(uint8);
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case GL_UNSIGNED_SHORT:
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return sizeof(uint16);
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case GL_UNSIGNED_INT:
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return sizeof(uint32);
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default:
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return 0;
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}
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return INDEX_UINT16;
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}
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bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
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