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https://github.com/love2d/love.git
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Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32!
--HG-- branch : minor
This commit is contained in:
@@ -69,7 +69,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
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, ibo(nullptr)
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, useIndexBuffer(false)
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, elementCount(0)
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, elementDataType(0)
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, elementDataType(INDEX_UINT16)
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, drawMode(drawmode)
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, rangeStart(-1)
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, rangeCount(-1)
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@@ -78,7 +78,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
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calculateAttributeSizes();
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vertexCount = datasize / vertexStride;
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elementDataType = getGLDataTypeFromMax(vertexCount);
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elementDataType = getIndexTypeFromMax(vertexCount);
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if (vertexCount == 0)
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throw love::Exception("Data size is too small for specified vertex attribute formats.");
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@@ -96,7 +96,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawM
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, ibo(nullptr)
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, useIndexBuffer(false)
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, elementCount(0)
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, elementDataType(getGLDataTypeFromMax(vertexcount))
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, elementDataType(getIndexTypeFromMax(vertexcount))
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, drawMode(drawmode)
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, rangeStart(-1)
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, rangeCount(-1)
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@@ -406,10 +406,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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{
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size_t maxval = getVertexCount();
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GLenum datatype = getGLDataTypeFromMax(maxval);
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IndexDataType datatype = getIndexTypeFromMax(maxval);
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// Calculate the size in bytes of the index buffer data.
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size_t size = map.size() * getGLDataTypeSize(datatype);
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size_t size = map.size() * vertex::getIndexDataSize(datatype);
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if (ibo && size > ibo->getSize())
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{
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@@ -431,10 +431,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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// Fill the buffer with the index values from the vector.
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switch (datatype)
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{
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case GL_UNSIGNED_SHORT:
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case INDEX_UINT16:
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copyToIndexBuffer<uint16>(map, ibomap, maxval);
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break;
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case GL_UNSIGNED_INT:
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case INDEX_UINT32:
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default:
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copyToIndexBuffer<uint32>(map, ibomap, maxval);
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break;
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@@ -443,6 +443,29 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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elementDataType = datatype;
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}
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void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasize)
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{
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if (ibo && datasize > ibo->getSize())
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{
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delete ibo;
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ibo = nullptr;
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}
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if (!ibo && datasize > 0)
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ibo = new GLBuffer(datasize, nullptr, BUFFER_INDEX, vbo->getUsage());
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elementCount = datasize / vertex::getIndexDataSize(datatype);
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if (!ibo || elementCount == 0)
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return;
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GLBuffer::Mapper ibomap(*ibo);
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memcpy(ibomap.get(), data, datasize);
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useIndexBuffer = true;
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elementDataType = datatype;
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}
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void Mesh::setVertexMap()
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{
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useIndexBuffer = false;
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@@ -476,10 +499,10 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
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// Fill the vector from the buffer.
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switch (elementDataType)
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{
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case GL_UNSIGNED_SHORT:
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case INDEX_UINT16:
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copyFromIndexBuffer<uint16>(buffer, elementCount, map);
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break;
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case GL_UNSIGNED_INT:
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case INDEX_UINT32:
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default:
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copyFromIndexBuffer<uint32>(buffer, elementCount, map);
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break;
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@@ -626,8 +649,9 @@ void Mesh::draw(Graphics *gfx, const Matrix4 &m)
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count = std::min(count, (int) elementCount - start);
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GLenum type = elementDataType;
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const void *indices = ibo->getPointer(start * getGLDataTypeSize(type));
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size_t elementsize = vertex::getIndexDataSize(elementDataType);
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const void *indices = ibo->getPointer(start * elementsize);
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GLenum type = OpenGL::getGLIndexDataType(elementDataType);
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if (count > 0)
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gl.drawElements(getGLDrawMode(drawMode), count, type, indices);
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@@ -690,27 +714,12 @@ GLenum Mesh::getGLDataType(DataType type)
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}
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}
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GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue)
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IndexDataType Mesh::getIndexTypeFromMax(size_t maxvalue)
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{
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if (maxvalue > LOVE_UINT16_MAX)
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return GL_UNSIGNED_INT;
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return INDEX_UINT32;
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else
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return GL_UNSIGNED_SHORT;
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}
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size_t Mesh::getGLDataTypeSize(GLenum datatype)
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{
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switch (datatype)
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{
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case GL_UNSIGNED_BYTE:
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return sizeof(uint8);
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case GL_UNSIGNED_SHORT:
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return sizeof(uint16);
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case GL_UNSIGNED_INT:
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return sizeof(uint32);
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default:
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return 0;
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}
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return INDEX_UINT16;
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}
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bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
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@@ -150,6 +150,7 @@ public:
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* {0, 1, 2, 3, 4, ...}
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**/
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void setVertexMap(const std::vector<uint32> &map);
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void setVertexMap(IndexDataType datatype, const void *data, size_t datasize);
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void setVertexMap();
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/**
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@@ -215,10 +216,10 @@ private:
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static size_t getAttribFormatSize(const AttribFormat &format);
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static IndexDataType getIndexTypeFromMax(size_t maxvalue);
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static GLenum getGLDrawMode(DrawMode mode);
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static GLenum getGLDataType(DataType type);
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static GLenum getGLDataTypeFromMax(size_t maxvalue);
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static size_t getGLDataTypeSize(GLenum datatype);
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std::vector<AttribFormat> vertexFormat;
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std::vector<size_t> attributeSizes;
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@@ -238,7 +239,7 @@ private:
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GLBuffer *ibo;
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bool useIndexBuffer;
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size_t elementCount;
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GLenum elementDataType;
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IndexDataType elementDataType;
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DrawMode drawMode;
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@@ -379,6 +379,19 @@ GLenum OpenGL::getGLBufferType(BufferType type)
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}
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}
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GLenum OpenGL::getGLIndexDataType(IndexDataType type)
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{
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switch (type)
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{
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case INDEX_UINT16:
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return GL_UNSIGNED_SHORT;
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case INDEX_UINT32:
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return GL_UNSIGNED_INT;
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default:
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return GL_ZERO;
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}
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}
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GLenum OpenGL::getGLBufferUsage(vertex::Usage usage)
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{
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switch (usage)
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@@ -361,6 +361,7 @@ public:
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Vendor getVendor() const;
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static GLenum getGLBufferType(BufferType type);
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static GLenum getGLIndexDataType(IndexDataType type);
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static GLenum getGLBufferUsage(vertex::Usage usage);
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static GLint getGLWrapMode(Texture::WrapMode wmode);
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@@ -371,6 +371,26 @@ int w_Mesh_setVertexMap(lua_State *L)
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return 0;
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}
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if (luax_istype(L, 2, Data::type))
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{
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Data *d = luax_totype<Data>(L, 2, Data::type);
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const char *indextypestr = luaL_checkstring(L, 3);
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IndexDataType indextype;
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if (!vertex::getConstant(indextypestr, indextype))
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return luaL_error(L, "Invalid index data type: %s", indextypestr);
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size_t datatypesize = vertex::getIndexDataSize(indextype);
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int indexcount = (int) luaL_optnumber(L, 4, d->getSize() / datatypesize);
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if (indexcount < 1 || indexcount * datatypesize > d->getSize())
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return luaL_error(L, "Invalid index count: %d", indexcount);
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luax_catchexcept(L, [&]() { t->setVertexMap(indextype, d->getData(), indexcount * datatypesize); });
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return 0;
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}
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bool is_table = lua_istable(L, 2);
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int nargs = is_table ? (int) luax_objlen(L, 2) : lua_gettop(L) - 1;
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@@ -53,6 +53,19 @@ size_t getFormatStride(CommonFormat format)
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}
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}
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size_t getIndexDataSize(IndexDataType type)
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{
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switch (type)
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{
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case INDEX_UINT16:
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return sizeof(uint16);
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case INDEX_UINT32:
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return sizeof(uint32);
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default:
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return 0;
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}
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}
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int getIndexCount(TriangleIndexMode mode, int vertexCount)
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{
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switch (mode)
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@@ -130,6 +143,14 @@ void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount,
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fillIndicesT(mode, vertexStart, vertexCount, indices);
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}
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static StringMap<IndexDataType, INDEX_MAX_ENUM>::Entry indexTypeEntries[] =
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{
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{ "uint16", INDEX_UINT16 },
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{ "uint32", INDEX_UINT32 },
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};
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static StringMap<IndexDataType, INDEX_MAX_ENUM> indexTypes(indexTypeEntries, sizeof(indexTypeEntries));
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static StringMap<Usage, USAGE_MAX_ENUM>::Entry usageEntries[] =
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{
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{ "stream", USAGE_STREAM },
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@@ -139,6 +160,16 @@ static StringMap<Usage, USAGE_MAX_ENUM>::Entry usageEntries[] =
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static StringMap<Usage, USAGE_MAX_ENUM> usages(usageEntries, sizeof(usageEntries));
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bool getConstant(const char *in, IndexDataType &out)
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{
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return indexTypes.find(in, out);
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}
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bool getConstant(IndexDataType in, const char *&out)
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{
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return indexTypes.find(in, out);
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}
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bool getConstant(const char *in, Usage &out)
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{
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return usages.find(in, out);
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@@ -58,6 +58,13 @@ enum BufferType
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BUFFER_MAX_ENUM
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};
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enum IndexDataType
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{
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INDEX_UINT16,
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INDEX_UINT32,
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INDEX_MAX_ENUM
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};
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namespace vertex
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{
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@@ -115,12 +122,16 @@ struct XYf_STus_RGBAub
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};
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size_t getFormatStride(CommonFormat format);
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size_t getIndexDataSize(IndexDataType type);
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int getIndexCount(TriangleIndexMode mode, int vertexCount);
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void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount, uint16 *indices);
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void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
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bool getConstant(const char *in, IndexDataType &out);
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bool getConstant(IndexDataType in, const char *&out);
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bool getConstant(const char *in, Usage &out);
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bool getConstant(Usage in, const char *&out);
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