Add a variant of Mesh:setVertexMap which takes a Data object, an index data type (“uint16” or “uint32”), and an optional index count. Thanks Shell32!

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2017-01-14 20:35:56 -04:00
parent 73e5111335
commit 734be1afad
7 changed files with 118 additions and 32 deletions
+38 -29
View File
@@ -69,7 +69,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
, ibo(nullptr)
, useIndexBuffer(false)
, elementCount(0)
, elementDataType(0)
, elementDataType(INDEX_UINT16)
, drawMode(drawmode)
, rangeStart(-1)
, rangeCount(-1)
@@ -78,7 +78,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, const void *data, size
calculateAttributeSizes();
vertexCount = datasize / vertexStride;
elementDataType = getGLDataTypeFromMax(vertexCount);
elementDataType = getIndexTypeFromMax(vertexCount);
if (vertexCount == 0)
throw love::Exception("Data size is too small for specified vertex attribute formats.");
@@ -96,7 +96,7 @@ Mesh::Mesh(const std::vector<AttribFormat> &vertexformat, int vertexcount, DrawM
, ibo(nullptr)
, useIndexBuffer(false)
, elementCount(0)
, elementDataType(getGLDataTypeFromMax(vertexcount))
, elementDataType(getIndexTypeFromMax(vertexcount))
, drawMode(drawmode)
, rangeStart(-1)
, rangeCount(-1)
@@ -406,10 +406,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
{
size_t maxval = getVertexCount();
GLenum datatype = getGLDataTypeFromMax(maxval);
IndexDataType datatype = getIndexTypeFromMax(maxval);
// Calculate the size in bytes of the index buffer data.
size_t size = map.size() * getGLDataTypeSize(datatype);
size_t size = map.size() * vertex::getIndexDataSize(datatype);
if (ibo && size > ibo->getSize())
{
@@ -431,10 +431,10 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
// Fill the buffer with the index values from the vector.
switch (datatype)
{
case GL_UNSIGNED_SHORT:
case INDEX_UINT16:
copyToIndexBuffer<uint16>(map, ibomap, maxval);
break;
case GL_UNSIGNED_INT:
case INDEX_UINT32:
default:
copyToIndexBuffer<uint32>(map, ibomap, maxval);
break;
@@ -443,6 +443,29 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
elementDataType = datatype;
}
void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasize)
{
if (ibo && datasize > ibo->getSize())
{
delete ibo;
ibo = nullptr;
}
if (!ibo && datasize > 0)
ibo = new GLBuffer(datasize, nullptr, BUFFER_INDEX, vbo->getUsage());
elementCount = datasize / vertex::getIndexDataSize(datatype);
if (!ibo || elementCount == 0)
return;
GLBuffer::Mapper ibomap(*ibo);
memcpy(ibomap.get(), data, datasize);
useIndexBuffer = true;
elementDataType = datatype;
}
void Mesh::setVertexMap()
{
useIndexBuffer = false;
@@ -476,10 +499,10 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
// Fill the vector from the buffer.
switch (elementDataType)
{
case GL_UNSIGNED_SHORT:
case INDEX_UINT16:
copyFromIndexBuffer<uint16>(buffer, elementCount, map);
break;
case GL_UNSIGNED_INT:
case INDEX_UINT32:
default:
copyFromIndexBuffer<uint32>(buffer, elementCount, map);
break;
@@ -626,8 +649,9 @@ void Mesh::draw(Graphics *gfx, const Matrix4 &m)
count = std::min(count, (int) elementCount - start);
GLenum type = elementDataType;
const void *indices = ibo->getPointer(start * getGLDataTypeSize(type));
size_t elementsize = vertex::getIndexDataSize(elementDataType);
const void *indices = ibo->getPointer(start * elementsize);
GLenum type = OpenGL::getGLIndexDataType(elementDataType);
if (count > 0)
gl.drawElements(getGLDrawMode(drawMode), count, type, indices);
@@ -690,27 +714,12 @@ GLenum Mesh::getGLDataType(DataType type)
}
}
GLenum Mesh::getGLDataTypeFromMax(size_t maxvalue)
IndexDataType Mesh::getIndexTypeFromMax(size_t maxvalue)
{
if (maxvalue > LOVE_UINT16_MAX)
return GL_UNSIGNED_INT;
return INDEX_UINT32;
else
return GL_UNSIGNED_SHORT;
}
size_t Mesh::getGLDataTypeSize(GLenum datatype)
{
switch (datatype)
{
case GL_UNSIGNED_BYTE:
return sizeof(uint8);
case GL_UNSIGNED_SHORT:
return sizeof(uint16);
case GL_UNSIGNED_INT:
return sizeof(uint32);
default:
return 0;
}
return INDEX_UINT16;
}
bool Mesh::getConstant(const char *in, Mesh::DrawMode &out)
+4 -3
View File
@@ -150,6 +150,7 @@ public:
* {0, 1, 2, 3, 4, ...}
**/
void setVertexMap(const std::vector<uint32> &map);
void setVertexMap(IndexDataType datatype, const void *data, size_t datasize);
void setVertexMap();
/**
@@ -215,10 +216,10 @@ private:
static size_t getAttribFormatSize(const AttribFormat &format);
static IndexDataType getIndexTypeFromMax(size_t maxvalue);
static GLenum getGLDrawMode(DrawMode mode);
static GLenum getGLDataType(DataType type);
static GLenum getGLDataTypeFromMax(size_t maxvalue);
static size_t getGLDataTypeSize(GLenum datatype);
std::vector<AttribFormat> vertexFormat;
std::vector<size_t> attributeSizes;
@@ -238,7 +239,7 @@ private:
GLBuffer *ibo;
bool useIndexBuffer;
size_t elementCount;
GLenum elementDataType;
IndexDataType elementDataType;
DrawMode drawMode;
+13
View File
@@ -379,6 +379,19 @@ GLenum OpenGL::getGLBufferType(BufferType type)
}
}
GLenum OpenGL::getGLIndexDataType(IndexDataType type)
{
switch (type)
{
case INDEX_UINT16:
return GL_UNSIGNED_SHORT;
case INDEX_UINT32:
return GL_UNSIGNED_INT;
default:
return GL_ZERO;
}
}
GLenum OpenGL::getGLBufferUsage(vertex::Usage usage)
{
switch (usage)
+1
View File
@@ -361,6 +361,7 @@ public:
Vendor getVendor() const;
static GLenum getGLBufferType(BufferType type);
static GLenum getGLIndexDataType(IndexDataType type);
static GLenum getGLBufferUsage(vertex::Usage usage);
static GLint getGLWrapMode(Texture::WrapMode wmode);
+20
View File
@@ -371,6 +371,26 @@ int w_Mesh_setVertexMap(lua_State *L)
return 0;
}
if (luax_istype(L, 2, Data::type))
{
Data *d = luax_totype<Data>(L, 2, Data::type);
const char *indextypestr = luaL_checkstring(L, 3);
IndexDataType indextype;
if (!vertex::getConstant(indextypestr, indextype))
return luaL_error(L, "Invalid index data type: %s", indextypestr);
size_t datatypesize = vertex::getIndexDataSize(indextype);
int indexcount = (int) luaL_optnumber(L, 4, d->getSize() / datatypesize);
if (indexcount < 1 || indexcount * datatypesize > d->getSize())
return luaL_error(L, "Invalid index count: %d", indexcount);
luax_catchexcept(L, [&]() { t->setVertexMap(indextype, d->getData(), indexcount * datatypesize); });
return 0;
}
bool is_table = lua_istable(L, 2);
int nargs = is_table ? (int) luax_objlen(L, 2) : lua_gettop(L) - 1;
+31
View File
@@ -53,6 +53,19 @@ size_t getFormatStride(CommonFormat format)
}
}
size_t getIndexDataSize(IndexDataType type)
{
switch (type)
{
case INDEX_UINT16:
return sizeof(uint16);
case INDEX_UINT32:
return sizeof(uint32);
default:
return 0;
}
}
int getIndexCount(TriangleIndexMode mode, int vertexCount)
{
switch (mode)
@@ -130,6 +143,14 @@ void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount,
fillIndicesT(mode, vertexStart, vertexCount, indices);
}
static StringMap<IndexDataType, INDEX_MAX_ENUM>::Entry indexTypeEntries[] =
{
{ "uint16", INDEX_UINT16 },
{ "uint32", INDEX_UINT32 },
};
static StringMap<IndexDataType, INDEX_MAX_ENUM> indexTypes(indexTypeEntries, sizeof(indexTypeEntries));
static StringMap<Usage, USAGE_MAX_ENUM>::Entry usageEntries[] =
{
{ "stream", USAGE_STREAM },
@@ -139,6 +160,16 @@ static StringMap<Usage, USAGE_MAX_ENUM>::Entry usageEntries[] =
static StringMap<Usage, USAGE_MAX_ENUM> usages(usageEntries, sizeof(usageEntries));
bool getConstant(const char *in, IndexDataType &out)
{
return indexTypes.find(in, out);
}
bool getConstant(IndexDataType in, const char *&out)
{
return indexTypes.find(in, out);
}
bool getConstant(const char *in, Usage &out)
{
return usages.find(in, out);
+11
View File
@@ -58,6 +58,13 @@ enum BufferType
BUFFER_MAX_ENUM
};
enum IndexDataType
{
INDEX_UINT16,
INDEX_UINT32,
INDEX_MAX_ENUM
};
namespace vertex
{
@@ -115,12 +122,16 @@ struct XYf_STus_RGBAub
};
size_t getFormatStride(CommonFormat format);
size_t getIndexDataSize(IndexDataType type);
int getIndexCount(TriangleIndexMode mode, int vertexCount);
void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount, uint16 *indices);
void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
bool getConstant(const char *in, IndexDataType &out);
bool getConstant(IndexDataType in, const char *&out);
bool getConstant(const char *in, Usage &out);
bool getConstant(Usage in, const char *&out);