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Added support for GLSL 3 shaders (GLSL 3.30 and GLSL ES 3.00).
To use GLSL 3 in a shader, the first line of the shader has to be: #pragma language glsl3 glsl1 is the default language. Added “glsl3” graphics feature as part of the table returned by love.graphics.getSupported(). Added love.graphics.validateShader(boolean gles, shadercode). It returns a boolean along with an error string if the shader code has errors for its target language and platform (gles or desktop). Implemented support for Core Profile OpenGL 3.3 in love.graphics. --HG-- branch : minor
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@@ -129,9 +129,12 @@ public:
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bool isSupported(Feature feature) const override;
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double getSystemLimit(SystemLimit limittype) const override;
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Renderer getRenderer() const override;
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RendererInfo getRendererInfo() const override;
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Stats getStats() const override;
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Shader::Language getShaderLanguageTarget() const override;
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private:
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struct CachedRenderbuffer
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@@ -143,6 +146,8 @@ private:
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GLuint renderbuffer;
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};
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love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
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void endPass();
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void bindCachedFBO(const std::vector<love::graphics::Canvas *> &canvases);
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void discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil);
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